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- Real Time Strategy
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- Multi-User Dungeons (MUD)
- Puzzle Games
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- Side-Scrolling/Arcade Games
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- Console-based Games
- Game development framework
The Cavalier Bot Toolkit is a toolkit for creating automated characters ("bots") for the MMORPG, Eternal Lands. It is based on a series of hooks and handlers, and is designed to be more maintainable, modular, and self-explanatory than the previous program1 weekly downloads
A go utility for nintendo DS1 weekly downloads
W orld, T own, F ight Engine for the GP2x Handheld1 weekly downloads
This is a Port of Wolfenstein 3D to the Gamepark32 (GP32: a Korean Handheld) written in C using the gp32sdk. The main goals are: -Adlib music and Sound Blaster sound working -one binary for all versions Now also GP2X! with full music, sfx & save/load1 weekly downloads
Small PSP homebrew, some cools spaceship-race and other space stuffs.1 weekly downloads
Open-source server of Planet Ring for Sega Dreamcast1 weekly downloads
An implementation of robotfindskitten for the Atari 7800 (NTSC and PAL), written with cc65.1 weekly downloads
Skyroads project (interpreter) for the Linux-based handheld GP2X based on the original source code of Bluemoon's game which was released in 1993.1 weekly downloads
Abyss Studio Game Engine - Open Source, commercial level game engine and multimedia components. Extensible, Modular, Abstract, Scripting and Portable Framework for all levels.
Game development and porting (development in the shadows of matchstick city)
Conceptual pproject of a MMO like none you've ever seen! To be run on WiiMotionPlus, you will have to really move to fight. Projeto connceitual de um MMO como você nunca viu! Pra rodar no WiiMotionPlus, você vai ter que mexer pra lutar.
Artificialaiming PS3 Hack Development Team: What we do: Making Hacks/Exploits for the PS3. Specially in Aimbots and Wallhacks. Our hacks are paid with an monthly distribution.
Battlefleet is a project of naval battle game for the Nintendo DS (handheld game console). The game features a standard game mode (1P vs COM), a "hot-seat" mode (2P on a DS) and a wifi mode (2P, 1 per DS), as well as a whole bunch of funny options !
i will be creating a Video Game based on a friend's idea. all levels and graphics will be rendered using 3D software.
Iggy is a tile-based puzzle homebrew game for the Nintendo DS. It is based off of the puzzle game Engacho! for the WonderSwan. The game is designed to be portable to many platforms.
DAVE Engine (Dynamics, Audio and Visual Effects Engine) is a 3D open source game engine under development by David Brown. (c) David Brown 2008-2011. All rights reserved.
A group of headers that nakes Dreamcast Network programming easier.
Ever liked setting up dominos and knocking them down, but hated the time, space, & clean-up needed? Now there's a new way to play - DS Dominos. Use the DS's touch-screen to skilfully set up Lines of Dominos, tap one, & watch your dominos tumble.
Projet de 2ème année (S4) du TP221 de l'IUT d'Orsay en 2008. Le but est de créer un jeu-vidéo pour Nintendo DS du genre de Wolfenstein 3D.
A port of the 1995 DOS game Descent to the Nintendo DS.
C# Game Development Engine and IDE based on Axiom graphics engine
A single player DS game in the style of Fire Emblem for Gameboy Advance; later versions may support multiplayer. In development by team Hexhacker.
my name is robert rousan i am building a team to work on a video game my goal is to build a small company if the game does well if you are intresed please email me at firstname.lastname@example.org i will tell you more about the project when you email me
A port of FreeCiv to the Nintendo DS based on the SDL client and intended for WiFi multiplayer gaming.