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- Real Time Strategy
- First Person Shooters
- Turn Based Strategy
- Multi-User Dungeons (MUD)
- Puzzle Games
- Board Games
- Side-Scrolling/Arcade Games
- Card Games
- Console-based Games
- Game development framework
C# Game Development Engine and IDE based on Axiom graphics engine
A single player DS game in the style of Fire Emblem for Gameboy Advance; later versions may support multiplayer. In development by team Hexhacker.
my name is robert rousan i am building a team to work on a video game my goal is to build a small company if the game does well if you are intresed please email me at firstname.lastname@example.org i will tell you more about the project when you email me
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A port of FreeCiv to the Nintendo DS based on the SDL client and intended for WiFi multiplayer gaming.
GameboyZ is a gameboy emulator for the Sharp Zaurus.
An open-source pinball game project for the GP2X handheld entertainment system.
Source code repository for computer games created by the GameTrailers Game Development Team
This project is a portage of LUA on GP2X. It uses LUA source code from 5.0 version and SDL toolkit from dev.gp2x.com For more information see http://glua2x.memiks.info/
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Golyath is a Drawing API for the GBA. It allows simple abstraction from the hardware and works with all video modes and handles Button and D-Pad input. However it, sadly, has no Image File import functions,
This game will be based on the stylus of the Nintendo DS to manage gravity to solve puzzles.
Holy War is an open source, fully-3D, real-time role-playing game created by Crazy Panda Games.
The purpose of this project is to make available open source games and other software for the Mattel HyperScan game console. We plan to port several popular Linux titles and emulators to this 32-bit game console.
Ironhoary is a nintendo ds game homebrew inspirated of platform 2D shoot game.
The armor battle multiplayer game. Based on ODEjava, Xith3d and J2SE technologies and other, like Jinput, might be used also. The goal is to achieve fun action with some realism but without spending decades on the implementation.
Jumping Frogs is a frenetic multiplayer game in a Bomberman-ish graphic style.
A simple labyrinth game based on a raycasting engine written in Lua for PSP.
Nintendo DS Homebrew software which, in conjunction with the DSMidiWifi application by 0xtob, turns the DS into a fun and functional wireless MIDI controller - allowing people with little to not musical knowledge to "draw music" on the screen.
Mimicware is a high-level cross-platform, multimedia engine. It has been used in multiple commercial video game releases, and has been in active development at Funavision, Inc., since 2008. Mimicware is available under the Apache 2.0 license.
This project is a RPG game for NintendoDS (initially). Some of its parts are C++ portable, wich can be used to export [if applicable] project to other plattforms.
No Gravity PSP is a fantastic and futuristic universe made of six intergalactic worlds, and arcade game with great playbility developed for Sony PSP. Inspired from No Gravity, this is more a 'sequel' than the original game, with new code and new game.
Both BOR and OpenBOR ports for GP32 and also work being done to add support for DC and PSP for OpenBOR
OpenDash is an open source xbox dashboard system built with the OpenXDK.
Cross Platform Game Engine