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A GPL'ed rewrite in C++ of one of the very first 3D videogames (see http://www.mobygames.com/game/sheet/gameId,939 for the original). But this is not a Wolfestein / Duke Nukem kind of game...
A turn based strategy game with a similar look and feel to a fantasy table top battles. You can battle against a friend (locally), in a league or in a massive multiplayer campaign. The players will access the game via their web browsers.
The intent is to create a reality based on an original set of physics and chemistry. The system is skill based and uses behavioral routines instead of scripting for interaction. The effect should be an environment geared for the HARD CORE role player.
Game development project from Integrated Digital Media of NYU:Poly. Spring 2008-Fall 2008.
Alvaria Engine to polski projekt (rozwijany przez Alvaria Team), bazujący na silniku Vallheru Engine. Jest to silnik gry Alvaria (www.alvaria.net) rozbudowany, zmodyfikowany i ulepszony. Polecam wszystkim!
Amaltasy is an med/fantasy MMORPG where the players liberty want to be push to the maximum, free of action and of choose. The world can change depend of the decision and act of the in game players. Lot of fun and pointless objects and actions are forseen
Cycles of Amaretah is an open-source Massive Multiplayer Role Playing Game based on the SDL library and on a totally original universe.
AmazeTextRPG is a simple text adventure game where the player plays through a story line and encounters monsters and can even level up with a XP tracking system.
A free, easy-to-use, easy-to-setup, isometric MMOCC with the same bright, additively cheerful colors as the industry's leading Habbo Hotel.
Amph is a cross platform library designed to aid in the creation of games in C++ using OpenGL and an assortment of cross platform libraries. It aims to provide developers with a framework with which they can write a 2D or 3D game with minimal hassle.
Extensive tty rpg featuring a fully influencable world for highly addictive gaming experience.
a project with flash and c/cpp to build a virtual world
Anaconda is a side scrolling space shooter similar to Katakis, X-Out or Turrican. It is based on SDL/OpenGL.
AnarchiX is a 2D point&click graphical adventure game like in the old good days. The goal of the story is pretty simple "purge the world of proprietary software". It features various open-source mascots as playing characters. It shall be fun to pla
A working Anarchy Online server emulator, which allows the study of client-server communication in a massively-multiplayer roleplaying game. The finished project allows users to create their own private AO servers.
The AO Chat Projects goal is to create an efficient and robust library for the chat protocol used in Funcoms Anarchy Online MMORPG. This includes the lowest level of C libraries, to GUI/TUI chat clients, to database integrated bot daemons with various p
Anatolia MUD is a Multi-User Dungeon game based on Diku MUD. Anatolia is another name for Asia-Minor: where Asia and Europe intersect. Anatolia MUD is a text based multi-user game. For further details please visit: http://anatoliamud.sf.net5 weekly downloads
Delphi/Kylix based Diplomacy mapping software. It reads output from Diplomacy Adjudicators and produces maps.
A skeletal animation library designed to load and play skeletal animations. It supports models that are composed of several swappable meshes bound to a single skeleton that can be driven by multiple animations and has an export plug-in for Maya.
It should be a game. Look like in the video <ttp://www.youtube.com/watch?v=0_fPV13lKm4. The Programm will be writen in C.! I planing a Programm which is a family game.
A cross-platform 3D game engine. Written is C++ and highly extensible and modifiable through a plugin system.
This projects is a (kinda) realistic vehicle racing simulation. It uses ODE for physics simulation, OpenAL++ for audio output and Irrlicht for graphics. It allows network multiplayer games.
A MUD driver and library written in the PIKE interpreted language.
Alpha roguelike game development framework.
Another Space Shooter is at the moment a small top-scrolling space shooter engine. I'll be adding content, scoring, and "power-ups" slowly in hopes beating it into a full fledged game.