JAS is a java library for creating agent based simulations. It features a discrete-event time engine, APIs for network simulation design, powerful yet easy-to-use implementations of Genetic Algorithms and Neural Networks.
Architettura per estendere le potenzialità del Bluetooth. Permette di far comunicare diversi utenti che abbiano il software, ma non solo alla distanza limite del Bluetooth perchè ognuno può fare da "ponte" per allungare la portata del Bluetooth
Java bricks game based on OpenGL graphics library (SUN Jogl wrapper). JBricks simulate a virtual world construction kit made of lego (tm) like bricks. JDK 1.4 or above required
JEsMS is a Java porting of Eli Bendersky's ESMS software. Using JEsMS tools is possible to organize and manage online soccer management game.
A J2EE Web Application to manage the Fantacalcio Game.
This is a base idea for a Fluid Flow simulation developed in java.
JGames is a sort of "game development framework" that creates a solid general structure for all Board Games, Strategy Games and all these game, 2D and 3D, that can be specified defining its particular Rules.
jirsa (Java Interactive Roleplaying System Application) A java application to ease the life of the Role-Playing Game Master.
JMill is the java-based game of "Nine Men's Morris". This project is son of the greater parent SourceForge project "JGames", that realizes the real game environment...
JOthi is the java-based game of "Othello". This project is son of the greater parent SourceForge project "JGames", that realizes the real game environment: JOthi only defines the "Othello" game rules and its specific AI players.
Clone of the famous board game Risk! with rules based on the italian edition. It is a strategic game with multiplayer support. Completely written in Java, it is designed to be totally distributed: no server expected, every player communicates with each
The project, in fact, is one of the oldest games, the Tetris, but this time represented in 3D. Playing, you have to do with the three-dimensional shapes made of cubes by putting together and then forming the figures' standard 'Tetris (L, T, I, Z).
This is a new famous UNO card game version, totally written in Java.It enables to play in multiplayer mode until 4 players
JaROCP, Just another Ragnarok Online (RO) Control panel (CP)
The Goal is an interactive live chat that permit to play RPG games as a PAPER session. A chat who lets interact Master and Players, whith most optional pannel openable for the control of rules: equip panel, charachter, fight, map. All sets by master.
Collectible card games web application. Web-based java game that supports test and double player mode. This web application allow to play whit famous collectible card game. It's simply a virtual table without rule.
Joshua chess robot: a stepper motor robot interfaced with a photosensible board to play chess with an embedded artificial intelligence, a game database or and internet player. Software, robot photos, tech papers, schematics and cabling included. Enjo
This project is an interface for Java Media Framework to emulate a jukebox, a player for all audio files. This software will reporduce the interface used in the old big jukebox in the facility of utilization. Enjoy!
KExtraGames is a collection of games for KDE.
This project aims to produce a Q-zar (popular indoor laser-tag game with many features) open source clone. Features will be the same of commercial Q-zar products from MENO electronics with some new feactures and improved GUI and game styles.
Khelben Arcade Frontend (KAF) is a Mame frontend for Linux. It is written in C++ using QT toolkit. KAF works with all versions of XMame since the 0.72.1.
It is a football manager game. You can drive your favourite team to the victory. It is written in c++ language and QT 4 library support.
"Kick the ball" is a football manager game for GNU/Linux systems. It will be written in C99 using GTK+ to create the graphical interface.
Neptune GdR it's a simple web-code to create RPG online.
Questo gioco è un'avventura testuale: con l'aiuto di semplici comandi bisognerà aiutare il calcolatore a risolvere alcuni enigmi. Traduzione della versione per TI-99/4A, di Aristide Torrelli (MCmicrocomputer n. 33, settembre 1984).