OSI-Approved Open Source (132)
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- Real Time Strategy
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A simple online game engine to basicaly test how it could work. The Server is currently written in PHP because of its plattform independency. Later it could be translated to C++, if more performance is required. The Client is written in C++ an QT.
FaWoSi will be a Fantasy World Simulation where players can control different characters and interact with each other.
This project contains all the open source software created or currently in development by Freeze Dev (http://www.freeze-dev.de). Elysion Frameworks are not included in this projected, but hosted at https://sourceforge.net/projects/elysionsdl/.
This is a softwar for the Gamemaster of any rpg (D&D,AD&D,Gurps,..) that helps generate standard things like bar-, npc-names, events, miniquests, loot and some more(extendable). First it should be a standalone and later it could become a web service.
Game-Tracker is a game server browser written in C# for the .NET platform with the goal of being a powerful, fast, full-featured game server browser and administration tool. Official homesite at http://www.game-tracker.com/ .
This is the game engine that I'm using for maxantcolony. The engine is on multiple operating systems I will put it up for all of source forge. It also works on other programming environments. It renders great 3D games, and 2D games.
This Project offers a Translation for all Arcemu-DB's to German Language!
Harvest Moon is like it said a Harvest Moon (SNES) clone with more tasks, items.. and a larger story, which is currently in development. It uses OpenGL and SDL and will be written mainly for Linux, Windows and hopefully many portable devices.
HoverRace is an original, multi-player racing game specially designed to be played online. Your goal is to be the first to drive your turbine engine-propelled hovercraft to the finish line.
Space Commander is a 2D space game. The player navigates a spaceship by pressing several direction buttons on the keyboard. The spaceship itself has got several weapon types which can be used to destroy the enemy.
Jessy is an open-source front end for chess programs (engines) using chess database Scidb to store and retrieve games.
Web Based Administration Tool for the L2J Server written in PHP.
Multiplatform Poker game (Texas hold'em to start). It will be multiplayer over a client/server, both provided by the project.
Clone of the popular 2D game "Worms World Party" (© Team17). Main focus is staying as close as possible to the original game regarding gameplay and visuals while extending it at the right places. Code/more info: http://gna.org/projects/lumbricus
MAUSS is a mission-based arcade-style 3d space shooter.
MUDlipse is a free MUD-client for playing text-based MUDs on the Eclipse-platform. The Eclipse-plugin-management is used to easy add many features such as an auto-mapper or s.th. like that.
Mit NMaze kann man Zahlenrätsel erstellen und lösen lassen. Man beginnt mit einem Quadrat und formt dann Abhängigkeiten in Form von Operationen und Zugehörigkeiten bezüglich Mengen.
OpenNono is a free implementation of the 'Nonogram' game, a picture logic puzzle.
Log file parser for the German version of the massive multiplayer online roleplaying game Everquest 2 (TM). Allows players to analyze their performance and the strengths and weaknesses of their enemies.
Ping pong in C#. This game is full object oriented.
This projekt is not finish yet! Server - SendPackets and Accept Packets 50% - Login and Create Account 100% Thats not all but i don´t have the time to write alle things in the Description! If i have time i will write it.
Project CodeRacers is a game geared for creative java programmers. It's main idea is that each player will create an own AI agent (the so-called "driver"). The user's driver then will compete against other players' drivers in a simulated car race.
The Radon Framework is a C++ based multiplatform library to solve most of the basic problems which occur on game and engine development.
In this game several robots are moving. The player can only control the active robot. The active robot can be selected with the number keys. The robots have to avoid walls, traps and opponent robots. It uses SDL.
this project wants to achieve to simulate very realistic battles in the ancient times.