mCode is designed to be a dynamic 3d platform for simulation and visualization, with a focus on visual networking.
Since version 3 (inclusive) the project was moved to https://github.com/bagaturchess/EGTB-In-Java Portable Java API for usage of Gaviota Endgame Tablebases
Io is a project in development. It aims to be a backend for all kinds of online games, relieving game developers from the task of writing the technical infrastructure needed to support such games.
A community dedicated to improving how well a computer can design a game map (Procedural Generation). We provide a base engine so even non-programmers can join in, and post map themes for the community to build as regular challenges.
The year is 2018. The radioactive dust left behind mutated the common cold into a virus that.... Battle your way through hordes of zombies affected by the events in Tunguska.
A 3D game engine for games and realtime interactive 3D.
Vanda Engine is a free and open source development platform for Games and realtime interactive 3D on Windows. There are three modes in Vanda Engine: Prefab Mode, VScene Mode, and Play Mode. Prefabs are the building block of Vanda Engine. You create your prefabs in Prefab mode. In VScene mode, you insert one or multiple instances of these prefabs to build your level. Moreover, you can insert several built-in objects such as lights, sky, sounds, and waters in your VScenes. In both Prefab and VScene Modes, you can switch to Play Mode to play/test your scene. We have published step by step tutorials about Vanda Engine, 3D tools, and COLLADA format: http://vandaengine.org/tutorials/ Consider following us on Facebook to be informed about what we’re doing: http://facebook.com/vandaengine Check out our gallery to see how Vanda Engine is getting work done: http://vandaengine.org/