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- Real Time Strategy
- First Person Shooters
- Turn Based Strategy
- Multi-User Dungeons (MUD)
- Puzzle Games
- Board Games
- Side-Scrolling/Arcade Games
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- Game development framework
- License: zlib/libpng License ×
Moo! it is a compact and basic C++ 2D-Game Framework for user learning on Game Development. Based primarily on OGRE, OIS for input systems and IrrKlang for a very simple audio engine framework, Moo! is intended to be as well a very basic and fun game ...
A computer game that aims to educate children between the ages of 14-16 about the values of sustainability.
This is the port to Mac OSX and iPhone OSX of the game Biniax-2 (www.biniax.com).1 weekly downloads
This project has for main goal to provide a solid game engine for various game types.
Port of the Irrlicht engine for the S60 3rd Ed platform. Aimed to be run in the Nokia N95 8Gb.
"Luna" is a Tournament based game like Quake or Unreal. You can blow your enemys to hell with fancy, big, serious and over-sized weapons to steal and eat their candys!
Boids, developed by Craig Reynolds (http://www.red3d.com/cwr/) in 1986, is an artificial life program, simulating the flocking behaviour of birds. This demo implements the pseudo code found here: http://www.kfish.org/boids/pseudocode.html1 weekly downloads
Flash Quiz TV (A quiz game for all family)14 weekly downloads
The Mercury Game Framework 2 is a complete C++ game framework. The framework is platform independent and scalable across multiple cores, and covers rendering, input, and audio.
Half-Life : Cubed is an attempt to recreate the Half-Life 1 binaries using the Cube Engine. You need a copy of Half-Life 1 to get this program to work as the project still needs files from the official Half-Life game (textures, audio, etc.)
Making a game isn't a simple task. That's where Sirrf steps in. The goal of the Sirrf project is to create an extensive, but simple open-source framework to enable rapid game development.1 weekly downloads
An open-source non-traditional roguelike with heavy emphasis on story and quests.
This is a small game created as my university exam project. Player's objective is to find the treasure sleeping somewhere inside a lost Aztec cave overcoming various riddles and traps.
Game Development System7 weekly downloads
A game of stealth (C++ / Easy2D)1 weekly downloads
Funny Sketches is a 2D physics-based puzzle game. It uses Box2D and Qt. The aim of the game is to guide a red ball to reach all stars in the level. To do this you can draw polygons and circles with your mouse!1 weekly downloads
A First Person Shooter based around famous World War II battles. The focus will be on team oriented gameplay, with large assualts, and intense combat. Project Alpha Tomorrow will be programmed in C++, using the NeoEngine.
mmrts - A Real Time Strategy game engine made using Allegro. The initial game is a Tolkien-based world.
Photon is an API which is designed primarily to ease creation of hardware accelerated 2D games with OpenGL and other open source & cross platform libraries. Photon aims to simplify portable game development, enabling developers to focus on the gamepl1 weekly downloads
VoxRend is an OpenSource voxel graphic engine. It can be used to create games or simulations, but you can use it to get other graphic representations. Uses tile-maps and can load and render Ken's VOX files. Today it's inactive but I have plans for the2 weekly downloads
A GameEngine using C# and DirectX 9
2D game creation software2 weekly downloads
IrrLichtRPG is a 3d walk-around game engine being developed with RPG-style play in mind. It is an ENGINE and not an actual game project, meaning it focuses on features and core code that can be used for individual game projects.1 weekly downloads
Releases by No Name Development. All original code is released under the zlib/libpng License, the source to No Name MAME is released under MAME's own license.4 weekly downloads
FMORG will be a small scale MORPG using the Fnord Game Engine, which is the first part of this project. Fnord uses Irrlicht, Audiere, Raknet, tinyXML, OpenAL, and LUA. Our goal is to build a modern, complete 3d game engine and the first game using it.1 weekly downloads