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- Real Time Strategy
- First Person Shooters
- Turn Based Strategy
- Multi-User Dungeons (MUD)
- Puzzle Games
- Board Games
- Side-Scrolling/Arcade Games
- Card Games
- Console-based Games
- Game development framework
- License: zlib/libpng License ×
Dangerous Tux is a game based on Dangerous Dave from DOS.
Dark Skies Rising aims to create a MMORPG based on the Sauerbraten engine (www.sauerbraten.org).
The Delirium Framework is a set of tools and a very high level library to help to create 2D games and related tools, saving time by using a very object oriented design and lots of modularization, as well as a very complete exception scheme.
Developer´s Delight is a completely free framework for creating games. It supports AngelScript, Livetexture of a webcam, Videotexture, Stereoscopic View with multicast network, AI, Game-Networking, Scene controlled by Webserver and many more
You will play as Dusty, your average dust ball. You are tired of your home in the attic of the Smith family's house and want to escape to the outside world. There is only one problem: Mutant Vacuums have taken over the house and are trying to get you!
The E-School RPG is a Mod for Half-Life Two: Episode Two. The player is an engineer trying to make it in the rigorous world that is the University of Virginia's School of Engineering and Applied Science (E-School).
A fork of Sauerbraten/Cube2 (sauerbraten.org) with several multiplayer modes, online map editing, dynamic mapmodel physics, enhanced particle effects, unique weapons and powerups, and more. This project is currently not under active development.
This is a community edition of the original ET game. It is an online only, team-based multiplayer FPS game that implements an 'objective' mode of play. Your team must work together and complete certain objectives in order to progress across the map.
Software used for production comparison and calculations in the MMORPG EVE-Online.
What FreeCiv is to Civilization®, FreeCap is to Captive®. 15 Years ago Captive® was became one of great RPG games, and this projects attempts to keep the game alive with new user-made campaigns, robots, enemies, and an all new 3D environment.
FreeMinds Engine is a 3d game engine wrote in c++ and DirectX with some advanced features like 3d sound, physics system, a small particle system, HLSL shaders, 3 types of dynamic lights, realtime shadows and more.
Game GUI Library (gameguilib) is a framework for user interfaces in games and other projects where native GUI is not used. It is zlib/libpng licensed, so you can use it for commercial purposes freely.
There is a collection of libraries for game development. The collection should contains follow libraries: - font engine - text layout engine - gui widgets engine
Half-Life : Cubed is an attempt to recreate the Half-Life 1 binaries using the Cube Engine. You need a copy of Half-Life 1 to get this program to work as the project still needs files from the official Half-Life game (textures, audio, etc.)
A simple addictive turn-based artillery shoot-out for PalmOS handhelds.
Headache is the codename of a game, which is supposed to become a simple pacman clone. Developed by two hobby programmers, as a first attempt of teamwork and of producing a playable game.
Hover Tactics is a first-person hovering tank game. It uses a modified version of the Cube 2 Sauerbraten engine.
A collection of extensions to the Irrlicht Engine. This is the place to get scene nodes, animators, GUI elements, materials, shaders, mesh loaders, physics wrappers just about any extension to Irrlicht.
Port of the Irrlicht engine for the S60 3rd Ed platform. Aimed to be run in the Nokia N95 8Gb.
The start of a 2d asteroids game using the Irrlicht engine.
KOFFE is a 2D fighting game engine compatible with KOF'91. Written in Object Pascal, it's very configurable: it's possible to change all character definitions, backgrounds, sounds and graphics.
A 64-bit clean (hopefully!), portable, object oriented library of tightly integrated low-level classes, templates and functions targetting realtime multithreaded applications such as midi sequencers, audio synthesisers, games and simulations.
Tactically-oriented first person shooter, heavily WIP
LiteFeather is a 2D tile engine utilizing OpenGL and SDL. Inspired by Gamedev.net's "Enginuity" articles, and the Irrlicht 3D engine.