See, measure, share, and continuously improve how your organization supports strategic business needs with Samanage’s IT Service Desk and Asset Management solution. With our cloud-based solution deployment comes easily in days, not months, and productivity increases organically via constant innovation and enhancement of our multi-tenant platform.Sponsored Listing
OSI-Approved Open Source (332)
- GNU General Public License version 2.0 (16)
- GNU Library or Lesser General Public License version 2.0 (11)
- BSD License (7)
- MIT License (5)
- GNU General Public License version 3.0 (3)
- Common Public License 1.0 (2)
- Mozilla Public License 2.0 (2)
- Open Software License 3.0 (2)
- Academic Free License (1)
- Apache License V2.0 (1)
- Apple Public Source License (1)
- Artistic License (1)
- Artistic License 2.0 (1)
- Common Development and Distribution License (1)
- Eclipse Public License (1)
- Other License (11)
- Creative Commons Attribution License (1)
- Windows (312)
- Linux (235)
- Grouping and Descriptive Categories (232)
- Mac (167)
- Modern (140)
- Android (81)
- BSD (75)
- Real Time Strategy
- First Person Shooters
- Turn Based Strategy
- Multi-User Dungeons (MUD)
- Puzzle Games
- Board Games
- Side-Scrolling/Arcade Games
- Card Games
- Console-based Games
- Game development framework
- Real Time Tactical
- License: zlib/libpng License ×
Headache is the codename of a game, which is supposed to become a simple pacman clone. Developed by two hobby programmers, as a first attempt of teamwork and of producing a playable game.
Hinge3D is an component based message system developed for rapid game prototyping, game development and game design testing. Is has semi automated multithreading and uses different open source projects as codebase, like Ogre3D,OIS,Lua and Boost.
Hover Tactics is a first-person hovering tank game. It uses a modified version of the Cube 2 Sauerbraten engine.
A collection of extensions to the Irrlicht Engine. This is the place to get scene nodes, animators, GUI elements, materials, shaders, mesh loaders, physics wrappers just about any extension to Irrlicht.
IrrLichtRPG is a 3d walk-around game engine being developed with RPG-style play in mind. It is an ENGINE and not an actual game project, meaning it focuses on features and core code that can be used for individual game projects.
Very simple and stable C++ game framework. This is the base of a new game engine based on the irrlicht rendering engine. Every feature can be easily removed if unwanted. Look features at project homepage. IrrSolid does not work on 64 bit systems
Irrlicht .NET CP is a .NET wrapper of the famous Irrlicht rendering engine. It provides a full, entirely cross-platform 3d rendering engine working with any .NET language. Moreover it has an extensions library which adds a lot of features to the engine.
Port of the Irrlicht engine for the S60 3rd Ed platform. Aimed to be run in the Nokia N95 8Gb.
IrrlichtPas provides Pascal bindings to the Irrlicht 3D engine to enable using Irrlicht with Delphi on Windows and FreePascal on Windows, Linux and Mac OS X.
The ILS Engine (Irrlicht#) is a high performance port of the popular Irrlicht Graphics Engine. Rewritten completely in C#, it provides a pure .NET assembly for any .NET based graphics project.
The start of a 2d asteroids game using the Irrlicht engine.
JetaShot! is a cross-plattform Deathmatch Shooter under zlib/libpng License in planning/pre-alpha process, so far where using Ogre3D (www.ogre3d.org) as a rendering engine and OIS for input system. Squirrel and OpenAL are being discussed.
KOFFE is a 2D fighting game engine compatible with KOF'91. Written in Object Pascal, it's very configurable: it's possible to change all character definitions, backgrounds, sounds and graphics.
Boids, developed by Craig Reynolds (http://www.red3d.com/cwr/) in 1986, is an artificial life program, simulating the flocking behaviour of birds. This demo implements the pseudo code found here: http://www.kfish.org/boids/pseudocode.html
A 64-bit clean (hopefully!), portable, object oriented library of tightly integrated low-level classes, templates and functions targetting realtime multithreaded applications such as midi sequencers, audio synthesisers, games and simulations.
Tactically-oriented first person shooter, heavily WIP
Lil' Tanks is a simple action-strategy game in which 2 tanks fight each other shoooting and moving in an arena and trying to avoid obstacles. Some bonuses will give extra capabilities like bombs, extra speed etc.
LiteFeather is a 2D tile engine utilizing OpenGL and SDL. Inspired by Gamedev.net's "Enginuity" articles, and the Irrlicht 3D engine.
The LuaGameSDK is a suite of compiled Lua binaries and associated modules for creating games in Lua. The framework is based on Lua 5.1 and has bindings for Irrlicht, ODE and OpenAL, and for .NET via LuaInterface.
This is a source code mod for Sauerbraten that adds a Lua scripting environment powerful enough to allow UI customization, handling of various game events, and more.
"Luna" is a Tournament based game like Quake or Unreal. You can blow your enemys to hell with fancy, big, serious and over-sized weapons to steal and eat their candys!
The 'playground' for my new projects. Here I'll test new game/graphic engines, IA, some demos, etc. Files will be released in a package form every now and then, and you can access all my work from the svn repository.
MAUSS is a mission-based arcade-style 3d space shooter.
mmrts - A Real Time Strategy game engine made using Allegro. The initial game is a Tolkien-based world.