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OSI-Approved Open Source (331)
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- Real Time Strategy
- First Person Shooters
- Turn Based Strategy
- Multi-User Dungeons (MUD)
- Puzzle Games
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- Card Games
- Console-based Games
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- License: zlib/libpng License ×
Community fork of the Cube 2: Sauerbraten game.
The purpose of this project is to develop an engine for running web based Interactive Fiction (also known as text adventures) and to develop a XML based Interactive Fiction Markup Language (IFML).
A collection of extensions to the Irrlicht Engine. This is the place to get scene nodes, animators, GUI elements, materials, shaders, mesh loaders, physics wrappers just about any extension to Irrlicht.
IrrLichtRPG is a 3d walk-around game engine being developed with RPG-style play in mind. It is an ENGINE and not an actual game project, meaning it focuses on features and core code that can be used for individual game projects.
Very simple and stable C++ game framework. This is the base of a new game engine based on the irrlicht rendering engine. Every feature can be easily removed if unwanted. Look features at project homepage. IrrSolid does not work on 64 bit systems
An Irrlicht project creation wizard and game framework It generates all necessary source code, project files and dll's at the click of a few buttons. It will create a simple project such as 'Hello World', to a fully functional FPS game.
Port of the Irrlicht engine for the S60 3rd Ed platform. Aimed to be run in the Nokia N95 8Gb.
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The ILS Engine (Irrlicht#) is a high performance port of the popular Irrlicht Graphics Engine. Rewritten completely in C#, it provides a pure .NET assembly for any .NET based graphics project.
The start of a 2d asteroids game using the Irrlicht engine.
JetaShot! is a cross-plattform Deathmatch Shooter under zlib/libpng License in planning/pre-alpha process, so far where using Ogre3D (www.ogre3d.org) as a rendering engine and OIS for input system. Squirrel and OpenAL are being discussed.
KOFFE is a 2D fighting game engine compatible with KOF'91. Written in Object Pascal, it's very configurable: it's possible to change all character definitions, backgrounds, sounds and graphics.
Boids, developed by Craig Reynolds (http://www.red3d.com/cwr/) in 1986, is an artificial life program, simulating the flocking behaviour of birds. This demo implements the pseudo code found here: http://www.kfish.org/boids/pseudocode.html
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A sick and addictive arcade game. You control a hand holding some very heavy ball on a rope (physics simulation included), and there are a lot of enemies trying to eat your hand. You won't let them! Crush'em all with the ball!
A 64-bit clean (hopefully!), portable, object oriented library of tightly integrated low-level classes, templates and functions targetting realtime multithreaded applications such as midi sequencers, audio synthesisers, games and simulations.
Tactically-oriented first person shooter, heavily WIP
Lil' Tanks is a simple action-strategy game in which 2 tanks fight each other shoooting and moving in an arena and trying to avoid obstacles. Some bonuses will give extra capabilities like bombs, extra speed etc.
LiteFeather is a 2D tile engine utilizing OpenGL and SDL. Inspired by Gamedev.net's "Enginuity" articles, and the Irrlicht 3D engine.
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Living code is a life simulation, where you can even make your own creatures, or simply watch the evolution.
The LuaGameSDK is a suite of compiled Lua binaries and associated modules for creating games in Lua. The framework is based on Lua 5.1 and has bindings for Irrlicht, ODE and OpenAL, and for .NET via LuaInterface.
This is a source code mod for Sauerbraten that adds a Lua scripting environment powerful enough to allow UI customization, handling of various game events, and more.
"Luna" is a Tournament based game like Quake or Unreal. You can blow your enemys to hell with fancy, big, serious and over-sized weapons to steal and eat their candys!
The 'playground' for my new projects. Here I'll test new game/graphic engines, IA, some demos, etc. Files will be released in a package form every now and then, and you can access all my work from the svn repository.
MAUSS is a mission-based arcade-style 3d space shooter.
mmrts - A Real Time Strategy game engine made using Allegro. The initial game is a Tolkien-based world.