Box-A-Lot! is an open-source fighting game. It's aimed to run on any operating system, hopefully with cross-platform networking, between all OS'.
NEW: Bullet is now hosted at http://bullet.googlecode.com
P.C. shooter, driving game
Shooter, driving game for P.C. created using: Irrlicht 1.7.1 ( rendering engine ); Bullet Physics - 2.77 + Bennu Wrapper; IrrAI 0.5; IrrKlang 1.3.0 ( sound ); System requirements are pretty low: ~ 256 MB RAM / 64 MB RAM ( video ); > 250 MB of HDD space;
Cube - Bullets (working title) Cube - Bullets is a sourcemod for the famous 3d-fps "Cube". New Elements are: new more realistic weapons, other gamemodes, a more humanlike player-model and more models at all.
CalvaryGDK is a framework that provides Ruby programmers with easy-to-use tools for 3D game development.
CEVA is a powerful game engine library with a simple API.
Welcome to ClanLib, a multi-platform game development library. ClanLib is a medium level development kit. At its lowest level, it provides a platform independent (as much as that is possible in C++) way of dealing with display, sound, input and such.
An open source, old school-style, first person shooter video game.
Codename: E4E is the working name for a old school-style, sprite based, open source first person shooter video game. Currently the development team is just one member, but you are interested in helping out feel free to contact me by the discussion page.
Comanthos is designed to be a base for others to create their own RPGs.
CorEngine is a work in progress, OpenGL graphics powered 3D game engine designed to help independent game developers with quick prototyping and game/virtual environment creation. The engine supports a standard set of features, like skeletal animation, post processing, Lua/C programming, physics powered by Bullet Physics, GUI and 2D/3D Audio.
Free futuristic open source action-roleplaying game for Linux and Windows.
CubeMon is an application to display public game servers from Cube-Engine based games like Cube, AssaultCube and Sauerbraten. It shows some useful server information and lets you join a game directly. A plugin interface allows additional games and UI's.
D5.2 is a web-based game in which players explore an infinite procedurally generated world. They can claim sections of the map and build on them. Design is very open-architecture to allow new terrain generators and game rules to be easily added.
DGE is a multithreaded, modern, component based game engine released under a less restrictive license to allow professional developers to use and contribute to the code base.
Dangerous Tux is a game based on Dangerous Dave from DOS.
Dark Skies Rising aims to create a MMORPG based on the Sauerbraten engine (www.sauerbraten.org).
The Delirium Framework is a set of tools and a very high level library to help to create 2D games and related tools, saving time by using a very object oriented design and lots of modularization, as well as a very complete exception scheme.
Developer´s Delight is a completely free framework for creating games. It supports AngelScript, Livetexture of a webcam, Videotexture, Stereoscopic View with multicast network, AI, Game-Networking, Scene controlled by Webserver and many more
Cross platform 2D/3D game engine written in C++11 & OpenGL ES 2/3
Alpha: - Still in heavy development, but should be stable enough for use in small projects. - Features include OpenGL ES based scene graph system, sound (static and streaming), input handlers, scheduler, async job queues, and much more. - Supported platforms include iOS, Android, OSX, Linux, Windows, HTML5 (Emscripten).
Project aimed at making an online application to play Dungeon Dice Monsters online. Complete with all cards/dice released: Japanese, International, and GBA ones; expanding into having the community design more. PREALPHA: No build yet Must use source
You will play as Dusty, your average dust ball. You are tired of your home in the attic of the Smith family's house and want to escape to the outside world. There is only one problem: Mutant Vacuums have taken over the house and are trying to get you!
DyConnect is a cross-platform networking library for C++. Features include: synchronized variables for rapid development of networked games, multi-threaded TCP/IP, low-level UDP sockets, support for IPv4 and IPv6, and data compression.
The E-School RPG is a Mod for Half-Life Two: Episode Two. The player is an engineer trying to make it in the rigorous world that is the University of Virginia's School of Engineering and Applied Science (E-School).
A fork of Sauerbraten/Cube2 (sauerbraten.org) with several multiplayer modes, online map editing, dynamic mapmodel physics, enhanced particle effects, unique weapons and powerups, and more. This project is currently not under active development.