HLLaucnher is in beta stages.
HL Launcher is a tool that allows you to start up GoldSource mods without any BAT or CMD files. It also have a server starting utility. Currently this program only have GoldSrc game support, but later i will add Source mods support. (You will need .net Framework 4 to run this)
A small software for fish catch management. Even if the license in the Info window is GNU GPL v3, i decided to distribute it with the "public domain" license.
Are you happy? diviertete con tus compañeros de manera rapida...
Programa de ocio para diversión entre compañeros primera versión pre-alpha muy pronto mas versiones.
Zap Engine
Welcome to the home of Zap Engine, a free, GNU licensed, game engine written in PHP and sponsored by http://www.nowhere-else.org, http://www.playerscorner.org and http://www.makewebgames.com. What is the ZAP Engine: The Zap Engine is a collaboration between different members of the MWG Forums. The engine will be at the end a bit more than a simple empty engine as it is meant to be a full working default game. Admin tools should allow to edit most if not all part of the games content like "location contents" (for example jobs), battle monsters, etc... The game will take a full modular design, and will allow new developers to just develop modules without the requirement to change the core files or at least limit those.
Émulateur dofus 1.29.1 développé par DiabineFR en C.
Je ne serais responsable de l'utilisation de cette émulateur, ceci est un projet pour m'améliorer dans le développement C en général.
An OpenGL sample application
The application is a result of one-semester subject supposed to introduce to OpenGL. Code is, at least I hope, properly commented and is published for better understanding of very simple, yet already archaic, methods of using OpenGL without shaders (everything is build from gl, glu, glut, glew and alut libraries and the technique I feel most advanced in the project are VAO objects). Do not expect anything more than this.
Deals randomly contract bridge hands with or without criteria
Allows you to deal random contract bridge hands with or without criteria. Choose the number of hands you would like to deal, provider criteria if needed, and click generate. The program will deal the requested number of hands, and will display the results in a microsoft word document.
Fake of windows 95 running on mobile phone.
Program prints text output - 'creating loader', then 'runs' graphic loader. Then shows win95 loading screen with moving bar. Then appears win95 screen with actual time. After selecting menu item it 'crashes'.
Scrolling + Skating + Spikes = Super Sky Skater
Super Sky Skater is a platform game that the objective is keep live. Only this: You are in a skate and you have to elude the obstacles in the way. Simple, Funny and Hard!!!
A small application to see stats for different armor setups in BLR
In the program you can select between different armor stats and find the best combination that suits your needs. You can add one or 2 criterea by which armor combinations will be filtered, and then you can select what stat to sort it by and how many should be shown.
Old-School Console Game
Universe is an old VAX console game, rescued from DECUS archives from the 1980's, converted to C and able to be run under Linux. It is vaguely similar to the old STTR1 and TREK73 games of that era.
An SFML-based 2D and 3D game engine
Following the architecture described in Game Coding complete, I'm constructing a full game engine for use as a learning experiance as well as for competitions that I will enter this year.
Utility math library for develping 2d games
Dealing with math in gamedev can be a hard task for beginners, so this library provides some code to make your life easier with strong focus on gamedev. Some tools for collision detection (but not physics) are provided too. The library is not strictly about math, so some helpfull 2d gamedev relevant abstractions (like chains) are included too. Key features: * Easy dealing with ranges, intervals * Timers and callbacks * Chains (for making chains of enemies, snakes, centipedes etc.) * Some collision detection relevant stuff like SAT, Sweep and Prune, QuadTree-management, AABB computations, OBB computations, Point rotations, Braking convex polys in concav subpolies etc.
program to manage installation of Minecraft Mods for client and server
When completed it should allow simultaneous launch of one instance of client & one instance of server with selected mods installed & runtime configurations. It should be able to capture output streams so that informative text regarding java exceptions can be forwarded to the appropriate modders. ---Have not yet decided whether to perform the above via text-file capture or console buffer. UI will be implemented with wxwidgets, to enable full functionality on all supported platforms.
Good Game Editor is a cross platform 2D game editor using LUA language
Good is a free and easy to use 2D game editor, it allows you to create casual game rapidly in Lua. It also allows you to generate stand-alone WIN32 executable to distribute your games. You can also generate good format game packages that allow you to play your games on any platform that has Good Player installed.
Simple server list with direct connect via scripts.
This tool has been created to easily start and connect to game Servers. It is possible to connect to EVERY game that uses the installed protocols. There are games that don't support direct connect (connecting with start parameters). In this case you can only view the servers status and start it without connecting. You can use the scriptarea to manage you game configurations, start with certain parameters or just start your musicplayer. This works by using the script defined for the server, that are executed by double clicking a server. The user has the possibility to write his own script in the AddServer dialog. You can define a standard script for a game in the options so it will be the standard content for new servers. The script will be executed as a shell script like any other on your system. In the player list you can quickly see who is online, and who is a bot (bots are marked red).
self-programmed android game
The scope is to create a android game, by using Java. Robo Combat is a game that is like the well known game Mario World. It also includes a simple map editor. For developers: Suitable for beginners in the programming language Java. Please download following programs: - Eclipse + ADT plugin - Android SDK Tools - Android Platform-tools - The latest Android platform - The latest Android system image for the emulator All this is available in the bundle: http://developer.android.com/sdk/index.html
A clone of legendary game Haxball that allows you to train off-line. I'm not a programmer and the game is still in development do not expect too much.
Chess engine
Not so strong UCI chess engine programmed for fun. - IID, negascout, QS, SEE - bitboards, magics - null move pruning - hash (QS too), pawn hash - killers, history - time management, singular reply in root - staged generation - soft control - fast mobility - (undone) learning
A geographic game: Try to locate some places on a 3D globe !
Geogame3D is a geographic game whose purpose is to locate some places on a 3D globe. See an example here: http://www.youtube.com/watch?v=WtafJDp9LU8 The game is widely configurable. The places proposed during the game can be changed. It is possible to play either with a mouse or even with a fancy Nintendo wii remote.
Boids-like walkers with 3d animation
This is a simulator of human self-organized walkers who use local rules to develop flocking and other (hopefully) interesting behaviors. "Flocking" is here used in the sense of Boids-creator Craig Reynolds. A 3d visualization is used to present these behaviors. The main program (computation and visualization) has been written in the DarkBasic language. To ask questions, report bugs etc. email to flockingwalker@gmail.com .