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- Real Time Strategy
- First Person Shooters
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Allegiance is a 3D space shooter/sim with support for up to 200 players, with distinct research paths, a dedicated commander position, RTS style 3D interface and teamwork-based gameplay style. http://en.wikipedia.org/wiki/Allegiance_(computer_game)2 weekly downloads
Open-source artifical life simulation engine. C++, multiplatform, 3D graphics & physics, animal artifacts (like muscles), neuro-compatible sensors (eye, body feeling, acceleration sensors). OldPortal is complete solution if you try to build true AI.
Multiplayer action / strategy 3D game - 2 teams, 2 bases, vehicles and fighting. Based on OSG & ODE (since feb 2006). We mainly want to create something that you would want to play sometimes, not the "game of the year". Simple & fun, in other words.
An opensource parser written in Delphi for w3g files. W3g being the replay format used by the "Warcraft III" game. Mainly intented for the parsing of Warcraft III expansion custom maps replay.6 weekly downloads
Netrek is a multiplayer battle simulation game with a Star Trek theme. Up to 16 players are divided into two teams that fight each other for dominion over the galaxy.
Paradise is a multiplayer battle simulation game with a Star Trek theme. It is an enhanced version of Netrek with support for up to 32 players in an expanded galaxy with new ship types, weapons and resources.
Variant of Angband using OGRE for 3D graphics, Crazy Eddie's GUI for user interface, and fmod for sound and music.
DeltaMUD is a multi-user dungeon (MUD) gaming server based on CircleMUD which has been enhanced with many programming additions and SQL support. The software now includes many memory and stability enhancements, as well as many additional gameplay options
Tourk is a framework for developing programming games, where two (or more) people write game playing code (like Deep Blue) and a controller puts the two against each other.
Countermoves joins non computer and computer game developers and players together to share and interact. Print and online GFDL publications are created. Print versions are offered at no cost via a Guerilla Distribution Method
Rastullahs Lockenpracht ist ein neuer Versuch des DSA-HL Teams ein Spiel zum Rollenspiel 'Das Schwarze Auge' zu kreieren. Dabei entwickeln wir eine 3d FPS-Spielengine auf der Basis von OGRE.
Simone (or Simulation One) is a simulation platform for global markets and the enterprise. Suitable for training, education, and gaming, it provides a central networked simulation that is both complete and extensible.
A RPG system written to run inside LambdaMOO, based on Wizards of the Coast System Reference Document. Note: Argon is distributed with the LamdaMOO core and database. Please refer to them for their own licenses.
Open source development of the game Wargamer:Napoleon 1813 originally developed by Steven Green/Greenius, and published in 1999 by Empire Interactive.7 weekly downloads
eBSD is a collection of programs modeled after other closed source programs.
A realistic military teamplay modification for Tribes 2.
The Pueblo MUD/MUSH/MOO/etc client, originally developed by Chaco Communications. Updated, improved, and open source! The client provides access to "virtual worlds", supporting HTML, colour, forms, and images.4 weekly downloads
The project aims to simulate liquids in TADS-3 based games and literature.
Designed for managing tournaments at LAN parties. Web based, in PHP and MySQL/MSSQL. Mostly designed to alliviate the work that tournaments create for admin staff at an event, by passing a lot of the work to the clients.
Jyhad OnLine is the software adaptation of the Collecting Card Games Vampire: The Eternal Struggle.3 weekly downloads
Spellcast is a game of wizards that fight in a tournament to the death. Each wizard must master spell casting to overcome their enemies and defend themselves from attack.
Circle based MUD with alpha character files and a expanding world.
Ethos is a MUD Server designed in C++ around the STL, with all of the telnet options one might like in a MUD codebase, without all the fluff of skills/spells/etc. Thereby allowing the admins to create their own world.
A new version from scratch of Solar Empire. We want to produce a more efficient, bug free game with the same concepts and design as the orignal SE.