Simulates a biologically diverse tropical island, and the ape inhabitants cognitive processes. For MacOS X, iPad, Windows and Linux. Features a non-polygonal graphics engine and a command-line version
OpenSteer is a C++ library to help build steering behaviors for autonomous characters in games and animation. OpenSteer provides an app which displays predefined demos of steering behaviors. You can prototype, visualize and debug your own as a plug-in.
ExplosionMan is a 2D, networked multiplayer game developed in C# the Managed DirectX libraries, including Direct3D, DirectPlay, DirectSound, and DirectInput. ExplosionMan is inspired by the classic game, BomberMan.
Zlog is a 2d platform game using Allegro, with exciting features.
Simple, clean and extendable python mud client.
This project is a JSP/Servlet-driven web site that allows both human and AI players to compete in antichess online. More importantly, it serves as a testbed for antichess AI developers.
Program your own robot with any .NET compatible language and battle it out with the others through the internet. Powered by the Ovorp game engine, Virii is a game tailored for .NET programmers at all levels.
tools for half-life game- and webserver admins, focusing on infrastructure, like automated map uploading, generating a web pages for map downloads and info. implemented in pure java, needs a Java Runtime Enginge v1.4 or newer.
The MudSharp project is an attempt to produce an extensible MUD (Multi-User-Domain) server and client based upon C# and Directx libraries.
AbNet is a library for network play of the game Abalone. It supports Unix and Windows.
Arylon is a lisp-based game engine for rapid prototying and development of tilebased/bitmapped games.
This is a nascent project to re-implement (through reverse engineering and general hackiness) and remake the wonderful x-com games produced under copyright by MicroProse (cum Atari) back in the good old days of DOS. Think Exult, but for X-com.
Online game for developers. Program your team of 4 ants (in LISP) that can reproduce and gain experience and fight against another players in different game modes(CTF, TDM, DM)!
The Clans was a popular game written for online BBSes back in the day of their great popularity. It is a text-based game featuring inter-BBS communications. It was written initially for Turbo C++, but has been ported to gcc and MSVC
Common Lisp bindings to the SDL library, OpenGL, and more.
Lexy is a Scrabble-playing bot written in OCaml. Because it can be compiled to a machine executable, it is wicked fast.
Multi Kuh is a FPS game launcher. You provide the IP and Multi Kuh will show you details about the server and let you easily join the action.
AberQuest is a tool for quest/zone writers of Aber MUDs. With it you can navigate around your quest/zone easily and see how it will look using only your own computer. AberQuest has a nice and intuitive GUI to make this even simpler.
The Gremlin Engine allows one to make its own, full featured, graphical RPG-style adventure without a line of code. The adventures may include scripted parts like introduction sequences and animated effects like spells or traps.
A project started by a university student aiming to create a powerful yet simple to read chess implementation in C
Razor! for Palm devices is a development framework for games. It can be used with both CodeWarrior and PRC Tools. It supports sprites, music, hard keys, timing, events... Check it out!
Adaption of the "Blood Bowl" board game. "Blood Bowl" is a registered Trademark of Games Workshap Ltd. and used without permission.
JabaMud is an attempt to build a Java based multiuser reality. The goal is a graphically stunning massively multiplayer RPG that is completely OS independent and relatively quick. JabaMud runs as an application and uses Java3D to render scenes.
This will be a clone of Master of Orion 2 (MOO 2), It will have many similarities and differences. Hopefully many of the problems and tedious things will be taken care of. It will not be a complete clone (some new stuff, some removed stuff)