A 3D game engine for games and realtime interactive 3D.
Vanda Engine is a free and open source development platform for Games and realtime interactive 3D on Windows. There are three modes in Vanda Engine: Prefab Mode, VScene Mode, and Play Mode. Prefabs are the building block of Vanda Engine. You create your prefabs in Prefab mode. In VScene mode, you insert one or multiple instances of these prefabs to build your level. Moreover, you can insert several built-in objects such as lights, sky, sounds, and waters in your VScenes. In both Prefab and VScene Modes, you can switch to Play Mode to play/test your scene. We have published step by step tutorials about Vanda Engine, 3D tools, and COLLADA format: http://vandaengine.org/tutorials/ Consider following us on Facebook to be informed about what we’re doing: http://facebook.com/vandaengine Check out our gallery to see how Vanda Engine is getting work done: http://vandaengine.org/
PokerTimer can show you the time to the next levels and some more
3D .NET engine for Windows, Linux, Mac
Icarus Scene Engine is a cross-platform, CLS-compliant 3D framework, integrating open source APIs into a cohesive all-open-source, all .NET solution. For Windows, MacOSX & Linux. Uses OpenTK, OpenGL, OpenAL APIs for graphics and audio. Runs on Mono/.NET. Links to FFMpeg for streaming video, and FreeType as a temporary conversion mod to bring fonts into a native XML format. Binary builds of Icarus will be infrequent, roughly every 18 months or so, the GIT code updates regularly on a weekly or twice-weekly basis (or faster if there are urgent issues).
Radius Engine is a Lua script-based real-time 2D graphics engine designed for rapidly prototyping games. Built on top of SDL and OpenGL, games made with Radius Engine are portable to both Windows and Linux.
The Rossum Project is an attempt to collect and distribute robotics software. We are seeking help with our first project, a mobile-robot simulator featuring a 2-D virtual world, and new work including artificial intelligence and robot-control logic.
Naive AI Enabled Tic-Tac-Toe Game
It is a simple Tic-Tac-Toe game and you can play with the computer too! The computer has two AI-Players, having two levels of smartness. It is almost impossible to beat the hard level.
Tic Tac Toe The Return is a simple graphic game written in Java. It is a port of mptris to the Java platform. mptris is a text-mode tic-tac-toe game written in C language. I wrote both to get some confidence with the programming languages. In the Download section (Files) you can also find the sources of the Windows Phone 8 port and of the ancient console mode versions.
Run Windows applications on any computer.
WineBOX is an Open Source implementation of the Windows API and a program loader, allowing many unmodified Windows binaries to run on x86-based computers with out need a operative system.
GMUD is a MUD client written in QT, available for OS X, GNU/Linux and Windows. It is currently a young project but in a (I think usable) stage.
A collection of developer tools for game-making on and for the Nintendo DS, including (but not limited to) content uploader, 2D game engine with sound, level and sprite editor.
Log and Play Retro Controller Inputs
Input Control is a project to allow users to create and play back logs of their play sessions on retro game consoles that use serial communication controllers. Only SNES is supported in the current version, but future updates can be expanded to most types of consoles. Firmware and some code originally based on jaburn's NintendoSpy project, but it has changed a lot for consistency and otherwise.
Simple command-line solver of the nonogram logic puzzles. Simulates human techniques of soluting. Development inactive, but moved to: http://github.com/martinkozak/nonogram-solver.
Random any number you want as many as you want
Random any number you want and how many as you want for free . Design for winning the lottery
Real-time tactical war-game.
Simple Application for testing and improving typing speed.
In a world of tech, typing speed matters a lot. Type Master is a small open source program that aims to improve typing speed and also typing habits and leads/teach you to be a touch typist underneath the application 5 prose are available to choose from and 3 time modes are available. Picture representation of hand which will aid in which finger to use.
mCode is designed to be a dynamic 3d platform for simulation and visualization, with a focus on visual networking.
Role Playing Tools for traditional role playing games. Current tools: DiceTool, a die rolling tool that supports complex dice expressions. MapTool, a simple to use internet enabled battle map replacement. TokenTool, for easily creating MapTool tokens
A maneira mais prática de verificar se alguém está usando cheats.
Script desenvolvido para auxiliar na detecção de programas ilegais utilizados em jogos.
Fast and robust map analyser for Brood War.
Brood War Easy Map is a C++ library that analyses Brood War's maps and provides relevant information such as areas, choke points and base locations. It is built on top of the BWAPI library. It first aims at simplifying the development of bots for Brood War, but can be used for any task requiring high level map information. It can be used as a replacement for the BWTA2 add-on, as it performs faster and shows better robustness while providing similar information.
Make your Digimon World 2 gameplay a lot easier.
DW2 Digivolver is a JAVA developed software that aims to facilitate the creation of your Digimon World 2 team throughout the game. The software tries to create a friendly interface for the user to discover the easier ways to get a wanted Digimon via the DNA Digivolution system using an extensive database. On future work, the software is to be updated to become a full support tool for playing Digimon World 2, extending the database to cover Skills, Stages, Items and more.
Scene editor based on OGRE Rendering technology
A 2D game engine and level editor
Frank Engine is a game development framework with a built in editor written in C++. The goal is to be a fast way to create large open world 2D games with high quality graphics. Everything necessary to create a fully featured game is included: physics (Box2D), rendering (DirectX), level editor, dynamic lighting, particle system, sound, music (Ogg Vorbis), gamepad input, GUI, and debug console. The code is fairly well documented and includes simple starter projects build on.
A translation of the FORTRAN game "Dungeon" to Inform 7.
Juzzle is an puzzle game, written in Java.
Selctively combine video collections on hard disks
Movie File Merger (MFM) helps you with the selective combination of video collections, like home videos, movies, series, or documentaries. It can be used also for other types of collections, like music, or basically any files, but MFM is optimized for videos. MFM is not a movie database program like Personal Video Database! MFM is designed so that the lists can be easily updated once out of date. MFM runs in Dropbox, which makes it easier to share lists with other people. MFM is portable, so that you can run it from anywhere, on any hard disk or memory stick. MFM works together with multiple other programs, like GOM, VLC, MediaInfo, or TeraCopy. All of them can be downloaded and used for free.