perso3D chung is a simple 3D character model animation and easy editing program directly into openGL from a set of body parts 3ds files.Same animations data can be used for differents characters models. Multiple animations can occur at the same time. It is written in freebasic and uses gui_chung.. Lowcost,customizable and fast technique for freebasic programmers. Included perso3D_chung_dll dll version can be called in c++ programs or other languages , though i recommend you freebasic+fbEdit : it is as fast as C++ , and so much more simple .Can run on a small netbook with windows 7. Comes with a small hack and slash game "game1" with shadows and horse riding , where you can fight dinosaurs, tigers, bears, lions, skeletons, orcs, find treasures in dungeons..., and a free fps shooting kill police game.
X3D Prototypes for the SMUOS Component
Develop X3D prototypes to ease the use of the X3D network sensor for simple multiuser online scenes
Develop an experimental framework for simulated multiplayer (model) railroads. It could be based on the VRML/X3D standard and it could use internal scripting with ECMAScript and MU systems that provide network sensor interfaces. Project Homepage: http://simulrr.sourceforge.net
Opensource Created Custom Viewers For Virtual Worlds like SecondLife
Character animation system for games and simulations.
SmartBody is available for download for Windows, Linux and OSX users. SmartBody can also be used on Android and iOS platforms. SmartBody is a character animation platform that provides the following capabilities in real time: * Locomotion (walk, jog, run, turn, strafe, jump, etc.) * Steering - avoiding obstacles and moving objects * Object manipulation - reach, grasp, touch , pick up objects * Lip Syncing - characters can speak with simultaneous lip-sync using text-to-speech or prerecorded audio * Gazing - robust gazing behavior that incorporates various parts of the body * Nonverbal behavior - gesturing, head nodding and shaking, eye saccades - Online and offline retargeting of motion - Automatic skinning and rigging SmartBody is written in C++ and can be incorporated into most game engines. SmartBody is developed at the USC Institute for Creative Technologies from the Character Animation and Simulation group: http://cas.ict.usc.edu
Game engine for playing tomb raider 1 - 5 levels.
PLEASE NOTE: Project development moved to Github! https://github.com/opentomb Here you can find ONLY nightly builds for Windows. OpenTomb is an engine that can play classic Tomb Raider 1 - 5 levels and custom TRLE levels. It is developed for fans and fun. Some code was taken from OpenRaider project and Quake Tenebrae project. Resource loading routines are taken from http://icculus.org/vt/vt/ project. It is developing in netbeans 7 + GCC TDM 4.9.2 Used libraries: SDL2, SDLimage with jpeg and png libs, vorbis (ogg support), OpenGL, OpenAL, freetype 2, LUA, BULLET. Youtube engine work example: http://www.youtube.com/watch?v=Jf3JGm67oS0 I need some help in game behavior algorithms, level parsing, e.t.c. Needed for work: 1) Original Tomb Raider levels 2) Font .ttf 3) Config files (config.lua and autoexec.lua)
Android, UIQ 3.0, Series 60 Edition 5 open-source software
Android, Symbian UIQ 3.0 and Symbian Series 60 Edition 5 open-source software, tools, libraries and themes. Most notable the FX-602P / FX-603P Simulator and the HP-45 Emulator are hosted here.
Fuego is a collection of C++ libraries for developing software for the game of Go. It includes a Go player using Monte-Carlo tree search.
The event based Real-Time Operating System (RTOS) for Arduino
RTuinOS, the event based Real-Time Operating System (RTOS) for Arduino, is now hosted at SourceForge. In this revision, 1.0, the event concept has been generalized. Events can now be broadcasted events, semaphores or mutexes. This permits to implement all the usual inter-task communication patterns. Please refer to the user guide and the diverse code samples for details. The second technical change is a complete revision of the makefile. It has been improved in many aspects and it now supports three host operating systems; the RTuinOS samples (as well as your applications) can be built under Linux, Windows and Mac OS. RTuinOS 1.0 is distributed as setup (a ZIP archive), which contains all source files and the complete documentation, also with source files. Building the samples can be started immediately after unzipping and setting a single environment variable. Thank you for your kind interest in RTuinOS.
Android App for Axis&Allies board game battle simulations
This Android App is designed for assisting players of the Axis&Allies board games to better plan your game. It allows you to calculate the chances of winning or loosing a certain battle, track your income and see the sum of the units you buy. You now can download it directly from the android play store: https://play.google.com/store/apps/details?id=at.xegsoft.battlecalc
Online Flight Simulation Network Client for X-Plane
X-IvAp is an open source X-Plane plugin for online flight simulation on IVAO, VATSIM or other FSD networks. It is available as open source under a modified LGPL v3 license (allowing proprietary network ports, for details see the included license).
WeaselGui is middleware aimed at game developers to assist the creation of GUI and presentation layers. Simple, extendable, drop-in code with few dependencies for trivial integration. WeaselGui features in the book Game Engine Gems I © Weaseltron 2010.
Cobel Engine will be a good game engine allow user to create quality 2D scrolling game such as Castlevania , Metroids and if possible , adventure game like Sierra adventure games.
Classic pac-man on Qt with pure C++.
It is based on the "Pacman_Qt" project (https://sourceforge.net/projects/pacmanlike/).
mtg encyclopedia catalog and organizer
This game is for android phone only. Not tablet or pad!
Click on the Files tab and download the LoneMoon.apk In this game you will need to sway your android phone from side to side to move the top ship to intercept the incoming rock for the first time then use the bottom ship to intercept it the second time to destroy it. Do not intercept the rock with the second ship before it gets intercepted by the top ship or else it will be game over. If it is game over then you can play the game again with a few points get deducted from your previously earn points. Press the back button of your phone to end the game and your score will be saved for the next round. This game is not mean for people that like to get to the next level but instead for those guy who does not has anything to do during fast break and would like to do something with your phone!
Chess application whichs allows working with chess PDF books and PGNs.
Chess application which allows working with PDFs and PGNs. You can work with the chess games of the PDF and edit their tree of variants. Graphical environment. Standard PGN TAGs. PGN comments. Detailed documentation. Multilanguage currently support for English, Spanish and Catalan.
JFreeCell is java version of FreeCell, solitaire-based card game
Orbiter Visualisation Project - Development of external 3D render engines for Orbiter Space Flight Simulator.
Run Windows applications on any computer.
WineBOX is an Open Source implementation of the Windows API and a program loader, allowing many unmodified Windows binaries to run on x86-based computers with out need a operative system.
Collect Rock with this browser game
This game runs on web browser, you will collect rocks and avoid monsters. Make sure the robot not collect more than 12 rocks or else it will be game over. Use the left-right-up-down arrow key to move the game character.This game requires you to have python installs in the computer to play the game!
The Shenmue Translation Pack provide tools used to modify the in-game subtitles and every game data in order to localize in your own language Shenmue, What's Shenmue and Shenmue II, on both Dreamcast and Xbox.
EE Keeper is a saved game editor for Baldur's Gate Enhanced Edition.
EE Keeper is saved game editor for Baldur's Gate: Enhanced Edition and Baldur's Gate II: Enhanced Edition. This project is a continuation of Shadow Keeper, originally released by Aaron O'Neil in 2000 for Baldur's Gate II: Shadows of Amn and Throne of Bhaal. This version will still work with the original BG2. Currently, it will only work natively on Windows, although it has been tried through Wineskin on Mac OS X and currently works, though no guarantee is in place that this will continue to be. Maximising that support is a priority, however. Please note: unless otherwise stated, EE Keeper will be archived in Zip format and uploaded. Please note, any support ticket that is created should be watched in case any extra information is needed. If you do not plan to keep and eye on your ticket and you have an account on the official Baldur's Gate forum, please be sure to provide your user name with the ticket in case any further information is required.