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OSI-Approved Open Source (1,763)
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- Real Time Strategy
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JWorms is an open-source arcade game (sidescrolling), built on top of the Golden T game engine using some of the WormsArmageddon-sprites and sounds.
OAS is an application server for building online, cross-platform, multiplayer/user game applications and provides developers with a framework for handling client/server communication, handling and executing application logic, and multiple client types.
Game Programming Class project. Robot escape game. The main character is a robot that is fed up with his job and decides to escape from the factory he works in. Ogre3D with OpenGL is our graphics engine of choice.
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Les mondes d'Argrim is a MMORPG project based on OpenGL API and SDL library.
Android RTS is a Real-Time-Strategy MMO using google maps. The game server is implemented in python and the client in java for the Android phone.
Nameless Engine is an open source game framework for ActionScript/Flex which component-based architecture provides maximum flexibility and extensibility, delivering a rapid development pipeline that can be used in many different games.
A project to develop open source aircraft avionics systems for the Microsoft ESP Platform. Targeted towards Microsoft Flight simulator add on developers, ESP Open Avionics aims to provide reusable avionics system components for Microsoft Flight Simulator
A 2D game engine developed with C# using MS .NET and DirectX 9.0b. Will include some games using this engine. Currently planned: A space taxi kind of game.
DreamsBuilder is an open source game editor wich use the futur game engine OGE (Open Game Engine) based on OGRE for rendering.1 weekly downloads
An online role playing game (RPG) based on Tibia and OpenTibia.
A game engine created using C++ and DirectX for the Windows platform. The game engine supports 2D and 3D sound, movies, input (joystick, mouse, and keyboard), as well as 2D and 3D graphics. (real name is Nova but it was taken. :) )2 weekly downloads
C4AC is a total conversion mod for Sid Meier's Civilization 4. It is built upon the SDK released by Firaxis. C4AC wants to bring the strategical depth, the outstanding diplomacy and immersive atmosphere of Alpha Centauri to civ4's modern game engine.
RoboScout is a software that simulates realistic vehicle behaviour that drives by itself and avoids obstacles in a virtual world. Every instant, the vehicle decides by itself how to modify its speed and direction according to its environment.
EvHoluTion is an Xoops module used to manage the recruitement of the Hattrick game national selection.
Adan is a cross platform game library aimed to casual/indie gaming development. It will be easy to use and easy to extend in any other language beacuse it is written in C.
Scrachi is simple boards game. Board is filled with different colors balls, and the player is focused on selecting the groups (more balls in group, more points). An AI computer is an opponent. Two versions: for phone (java), browser (java-script).
NEW MERCURIAL REPO https://bitbucket.org/leliel12/pycros
A OpenSceneGraph based 3D jigsaw puzzle game. I develop this for my wife Qian.
Its project which consist of all you wanted. chatting(audio,vedio,text), we can send offline messages(audio,vedio,text), and ofcourse we can write about our friends can share our thoughts about our friends can send SMS to theri mobitels.
A Magic the Gathering deckbuilding and testing program which is based on Apprentice. Except it is open source, so that everyone can add-on and make the application grow.
A set of libraries to create (mostly) adventure games, written in C#. Currently includes a library for game logic, and a CLI engine (like old prompt games) - for testing purposes.
SCom is a browser-based real-time strategy game set in a science fiction environment, allowing the players to colonize and fight over a huge galaxy.
An MMORPG using the Multiverse Platform (www.multiverse.net). This project includes game logic code and art assets. Note that the Multiverse server libraries itself is NOT open source.
Full service 3D game engine. Uses Ogre3D for the graphics and Aegia Physx for physics. Includes frame based memory allocation, component architecture and fully controllable through a Lua scripting API.