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Argorha Pathfinding is an algorithm which permit you to find your way into a polygon soup ( 3D world ) efficently by precalculating a system of sectors and portals. AStar included. Demo in Download section, code on SVN.
The Aria Game Engine provides code libraries for rapidly developing 3D games using C#/.NET.
Ars Machina is a well-designed, tested and documented 3D engine for use in games and demos.
Cloudbased voice solutions are common in enterprise networks and frustrating for operations teams to manage. Simplify VoIP monitoring by having a proactive analysis of on-prem, hybrid and UCaaS voice services. Try the ThousandEyes VoIP monitoring solution today, free.Advertisement
A Java turn based strategy game.
Artifice is an cross-platform, turn-based strategy game based on the classic board game of Risk.
I wouldnt join its gonna be prtty crapy
This project will be a adoption of the famous alclient mud-client for the X environment.
Open-source 2D space-shooter
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Astral Revolutions is a Third Person 2.5D Adventure game set in a multiplanar universe near the year 2200.
This code has been moved to GitHub
Atlantis is a multi-player computer moderated strategic fantasy game, often played via email. Atlantis was begun by Russell Wallace who developed and ran the first game. Further developement was performed by Geoff Dunbar(v2 & v4),Joseph Traub(v4 & v5)
A strategy based game about modern warfare,first person shooter/stratagey with futuristic, Modern day and prehistoric weapons. You work and gain respect to become the leader of the colony, then the world.
AutoMan is an extension to the SOFA: Simulation Open Framework Architecture. It provides an easier to use programming interface an allows all simulations developed therein to be run in VR.
Gain visibility into your network behavior through continuos monitoring of network and servers, real-time tracking of configuration changes, analysing bandwidth bottlenecks, inspecting firewall logs, and thereby avert network disasters.Advertisement
AutoManga will provide authoring tools (integrated with the Skencil vector graphics program) and PyGame (SDL) based display tools for parametric character animation, with tools and helpers optimized for "manga-style" characters. Uses 2D SVG "cels".
Automated VGAP Hosting. Includes getting TRNs from players, putting them into the right directory, telling players if their TRN is good or not, hosting games reliably at a set time, and providing utilities for common tasks like new game announcements.1 weekly downloads
A java implementation of the RoboRally game by Avalon Games.
This is a Dynamic Portal Engine designed for a community Management in most online MMORPG. Optional Packages may include data for a Guildwars' Guild Management.
Open-source, cross-platform 3D rendering engine for .NET and Mono. The Axiom Engine is a high-performance C# port of the powerful OGRE engine and provides full support for DirectX, OpenGL and XNA on Windows, Linux, Android, iPhone and Windows Phone.3 weekly downloads
AxiomAL is an audio add-on for the 3D rendering engine Axiom. AxiomAL is a complete featured wrapper of OpenAL, and allows to load, play and manages sounds in clean and easy way.
Project site for user add-on projects to the Axiom 3D Rendering Engine.
BCB DirectX uses the Borland/Inprise C++Builder compiler to create a library of RAD components that accelerate DirectX Game development.1 weekly downloads
A 2D 'ClanBomber' clone project. This is being created purely for a bit of fun, and to put some skills back into practise by Boz and tBK.
BFL is a C/C++ library for Palm OS platform. It joins the most common features for working with Palm OS bitmaps (BitmapType). The main purpose of this library is to support the most of Palm OS versions.
OpenSource OpenGL Multiplayer Multiplatform Battle Zone capture the Flag. 3D first person tank game. Project has moved to Github: https://github.com/BZFlag-Dev/bzflag310 weekly downloads
BZLink is a program written in C which allows cross-server communication in the game BZFlag