LastBestHope is a game set in the background of the Babylon 5 series. It is designed with an "outside the box" game play that allows small groups of players to interract and compete in short ( >1 hour), on line games.
This project is about creating A Web-based collaborative development environment that enables users of Web 2.0 communities and Web-based social networks to create and share interactive applications collaboratively.
MechFight is a new implementation of the Amigagame Mechforce. In this tactical game groups of warriors fight with heavy machines (up to 100 tons), until defeat or even death in a thermonuclear explosion of their engines.
This is my C++ chess games, written with Qt, but it is in developpement.
This project aims to create a games development IDE which is easy to use by novices and experts to aid in game creation. The IDE will be able to export to jar and applet, so games will be runnable in a wide range of environments, across many platforms.
U3D, a brief introduction: - An innovative Shoot'em-up game in 3D. - Intuitive control close to the arcade classics. - Dive and take part in (REALLY) great spaces combats.
A Framework for Small Java Games.
Read and write PGN format and test moves for legality.
SAN Kit was made public in 1993 by Stephen Edwards, the inventor of PGN Chess notation. The original code is in C, and with few comments quite cryptic. In addition, the original author's style was quite quixotic, making it even more difficult to read. This code is now reformatted to modern standards, adds support for NAG codes and comments, and has a "non-CLI" mode for inclusion in chess playing programs. The code has gone through extensive analysis using the llvm/clang compiler and reports no issues at this time. To use the code as a "framework" you would undefined "CLI". In addition, a small C++ program is included that takes as input a file of one or more PGN records, and outputs pure pristine PGN records as output. In addition to flagging errors at the move level, the program provides three boards around the move. NOTE: plan on budgeting a fair amount of time to read, re-read, and experiment with the documentation and cryptic uncommented code. You are on your own
Graphics engine for use with Windows games.
An open-source game library collection for the Amiga and similar operating systems. It is intended to grow into an engine for general-purpose game usage.
The TuxCap Games Framework is a GNU/Linux and Mac OSX port of the PopCap Games Framework used for 2D game development. It comes with PyCap Python bindings, a fast 2D physics engine, a particle engine, widgets and many documented examples.
Killer Mud Area Editor - Visual, customizable web based mud area editor for DIKU muds. Muditor is an editor to create and modify DIKU/ENVY/ROM (and others) area files more easily than on-line creator (OLC). Build using PHP and mySQL.
Interactive aims to be a cutting edge Opensource, community driven MMO Engine for the indie community. Our goal is to provide a service like AAA companies have in Hero Engine and Big World.
A game in the style of the old Super Mario Brothers 2D Side-Scrolling series.
Miniature platform based on the Arduino platform with the KS0108 screen, and peripherals.
Server-side framework to create cardgames of various types. Defines communication models, protocols, interfaces, accounting, data models and distribution mechanisms. Not covering concrete implementations nor clients to access concrete implementations.
gameserver status script / gameserver query: AA, Atron, BF, BF:V, BF2, BF2142, Descent 3, Doom3, Mohaa, PK, RtCW, ET, FEAR, HALO, COD 1/2, COD:UO, HL, HL2, H&D2, JediKnight1+2, CS, CS:S, RedOrch, Rune, SOF2, TS2, UT, UT2K, QW-Q4, Warsow
These are a compilation of programs for moderators on various forum-based role-playing websites. Also for the occasional user who finds this. Will feature Monster Generators, Low-level encryptions, password generators, and more.
PHrisk is a PHP based Risk game based off of netrisk. PHRisk aspires to allow a templating system, automated install, and XML-RPC interface for use with other clients. Heavy collaboration (but cooperation) intended with other projects.
Its project which consist of all you wanted. chatting(audio,vedio,text), we can send offline messages(audio,vedio,text), and ofcourse we can write about our friends can share our thoughts about our friends can send SMS to theri mobitels.
SmartFoxServer AJAX API is Google Web Toolkit (GWT) module that allows you to create cross-browser AJAX multiuser applications using Java.
Cross-platform reimplementation of AMOS BASIC (runtime)
XAMOS is a cross-platform reimplementation of AMOS BASIC based on jAMOS, fully re-written in C++ with SDL libraries. Currently runtime only, however is widely compatible with jAMOS projects.
DarwiinRemote is a tiny program & library which reads data from and sends data to Nintendo Wii Remote (Wiimote), nunchuk, & classic controller.
Exports Rocksmith 2014 songs to Guitar Pro tabs
Exports Rocksmith 2014 arrangements to Guitar Pro tabs (.gp5, .gpx). It parses Rocksmith's .psarc archives and converts any songs found within to tablature. All the Rocksmith techniques are supported and translated, and you get all of the chord diagrams and fingering hints that Rocksmith shows you. It's a great way to figure out specific parts of a song, and Guitar Pro's speed trainer is a very good alternative to the riff repeater. All arrangement types (bass, lead, rhythm) can be exported, either together in a single tab or into separate tabs.