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- License: Apache License V2.0 ×
Mimicware is a high-level cross-platform, multimedia engine. It has been used in multiple commercial video game releases, and has been in active development at Funavision, Inc., since 2008. Mimicware is available under the Apache 2.0 license.
This is a GTK+ implementation of a recursive sudoku solver using GTK library.
The newest compiled arcemu core's lua++/moon++ engines databases dbc's scripts!and bug fixes for frozenweb repack,and the whole repack is not in the svn.Before we had used filefront to upload us files so people could download,but now we using SVN!
This is a Decal I was to lazy to make on ROBLOX, so I made it on here, I will posts it on the ROBLOX fourms for people to use. Everybody will be able to use it!
The source code to the WIP mod Apocalypse Now. Requires a Source engine game.
An IDE for developing mods for the game Sid Meiers' Civilization IV Beyond the Sword. Including a library for reading and editing Civilization data.
Open-source first-person RPG with procedurally generated elements
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WW2 era 3D Combat Game
Graphical Solver for BoxWorld game
A server emulator for the MMORPG Conquer Online.
XMICAE is a framework for browser-based IF/RPG narratives.
Simple football match engine simulation
Keep track of all your monsters during your encounters in a simple way
Controlling Spheros together
Solitaire Card Games for Android3 weekly downloads
A simulation game which emulates a virtual operating system.
Dark World MMO
Project to create a Java based SCUMM engine.
A simple modal scale reference.
An attempt to create open source client and server software to my own specifications, heavily influenced by Neverwinter Nights and and several MMORPGs I've played. Intention is to allow creation of both MMO's and smaller group or even single player games, while I build my own game during development. While some code is already written I currently consider my project to be in planning, not even alpha yet. This will be updated once I have something I feel is worth showing. Current plans: Choice to use alternate systems for things such as player/monster combat, rather than 1 fixed style of game. Choice to use 2d or 3d art for objects/players/etc. Lua for server side scripting. PostgreSQL for server side database. Eventual multiple database support (mysql etc). sqlite for client side database functions (for data not sent to a server, as in an offline game).
Simple turn base strategy game.2 weekly downloads
opensource clone of Duke Nukem Manhattan Project
El proyecto nace como un trabajo en la universidad nacional, del curso de estructuras de datos. Este proyecto quedo guardado por 2 años hasta el día de hoy que se vuelve a retomar. La metodología nos basamos en el juego de othello para utilizada es el manejo de memoria utilizando archivos planos. Estructuración: No tiene ya que fue un proyecto rápido y sin intención de comercializarlo de alguna forma. Estado actual estable, pero se reciben mejoras o observaciones por parte de los usuarios.1 weekly downloads
Processes dialogue text files exported by the Bethesda Softworks SDK