Moved to Github https://github.com/wgois/OIS
[IMPORTANT! Moved to github https://github.com/wgois/OIS keeping this repository open for legacy reasons] Object Oriented Input System (OIS) is meant to be a cross platform, simple solution for using all kinds of Input Devices (Keyboards, Mice, Joysticks, etc) and feedback devices (e.g. force feedback). Written in C++ using Object Oriented Design pattern
CorEngine is a work in progress, OpenGL graphics powered 3D game engine designed to help independent game developers with quick prototyping and game/virtual environment creation. The engine supports a standard set of features, like skeletal animation, post processing, Lua/C programming, physics powered by Bullet Physics, GUI and 2D/3D Audio.
A Windows remake of the Mac-only game GliderPRO, a puzzle and action game from the early days of Mac computers. This remake is aimed at providing a functioning level editor and modding tools.
A sick and addictive arcade game. You control a hand holding some very heavy ball on a rope (physics simulation included), and there are a lot of enemies trying to eat your hand. You won't let them! Crush'em all with the ball!
Box-A-Lot! is an open-source fighting game. It's aimed to run on any operating system, hopefully with cross-platform networking, between all OS'.
The Fury² Game Creation System is a game development toolkit for the 32-bit Windows platform, designed to allow the creation of complex multimedia software and games with minimal unnecessary effort (i.e. reinventing the wheel.)
The 'playground' for my new projects. Here I'll test new game/graphic engines, IA, some demos, etc. Files will be released in a package form every now and then, and you can access all my work from the svn repository.
Negative Space P3DR (Remake using Panda3D): A classic Shoot 'Em Up. 4 axis movement, space key to shoot. It features 3 levels: 2 normal levels in which the player has to dodge enemy drones and a 3rd one that features an end game boss fight.
Orange 3D, a game engine distributed under the zlib/libpng license, is an all in one solution, with IDE, level editor, 2d painter, 3d modeler, and possibly audio editing software all in one clean package, for free!
A Python binding for the Irrlicht 3D Engine.
A fast-paced arcade multiplayer game, which relies on using the physics - against your enemy, or... against yourself!
The SquadX Turn-Based Engine is a game engine for aiding the development of tactical turn-based combat simulations (like the XCOM(tm) series). The project is being developed in C++, using OpenGL, GLUT, and SDL. It will have versions in Linux and Windows.
The phoenix kit is a collection of tools & working samples to create cross platform role playing games(RPG) of various types including massively multi-player online role playing games (MMORPG).
"Vikings" is an open-source role-playing game aimed for multiple platforms, with both online and offline capabilities.
WUU was a program to keep your World of Warcraft UI addons updated with the most popular mod sites. It is no longer updated, and the domain used in the source code for updates is no longer owned by the maintainers. As such, the released files were deleted - but the source is still here, in case there's something to learn from it. There's no way to delete a project on SourceForge (http://webapps.stackexchange.com/questions/42490/can-you-delete-a-project-on-sourceforge), so...
Zen Worlds is an object oriented C++ virtual worlds / MMO game engine framework. This project includes Zen Engine game engine client, Zen Enterprise, an Enterprise Service Bus, and a C++ Application Server, and Zen Studio, a game development IDE.
✿ More projects here: https://sourceforge.net/u/jorgerosa/profile IMPORTANT: This football game is yet in an earlier development stage! (Scratch) A simple to play soccer game project, based on the oldies, but with actual machines graphics. Main idea is based on the "Sensible Soccer" and "Football Glory" Commodore Amiga classics.
pyBzEdit is a wxPython program designed to edit the world files used by the bzflag game. You will need Python, wxPython, and pyOpenGL to run it. There were also (now unmaintained), versions that run under IronPython/OpenTK or Jython/JOGL!
This system is designed to synchronize objects over network using a 1 server : n clients topology. In contrast to Object Replication system used in Zoidcom or RakNet this solution is developed to be very scalable using multiple threads/cpus=> MMO ready.
A programmable tank game with 3d-graphics. Kind of.