Big Two is popular poker game in Taiwan. SimPy Big Two is simple big two game using Taiwan Big Two rule. It's coded by python and pygame. This app is single player vs 3 computer player only. 2017/12/9, github repository import from this.
A mod for Civ4 Beyond the sword
Star Trek Mod II is a mod for Fraxis Games' Civ4 - Beyond the Sword. Play Civ in the world of Star Trek! *Requires CIivilization IV: Beyond the Sword This is a BETA! Please help by submitting a bug report or feedback on the discussions page!
open source revival of Arctic Baron
The main goal of the project to offer the original game's full functionality. Roam a hostile frozen world in a futuristic steampunk train, fight exciting train battles and try to stay alive against all odds while searching for clues about the "Sun".
Blind Chess using Taiwan rule
Blind Chess also known as "Dark Chess" (暗棋) or "Banqi" or Half Chess , is a two-player Chinese board game played on a 4x8 grid, or half of the xiangqi (Chinese Chess) board. This application is using Taiwan rule. AI is using basic minimax tree structure and some rules. Advanced algorithm such as Alpha-Beta Pruning, Upper Confidence bounds applied to Trees and Monte Carlo Tree Search are NOT used. This app is single player vs computer only. For English user, Christakis Giorgios made Software Requirements Specification(pdf file), it will help anyone that downloads this application to understand basic blind chess and use it. You can download this pdf in Files->Specification folder. 2017/12/9, github repository import from this.
The Python/Tk Empire Interface
The Python/Tk Empire Interface is a graphical front end to the Wolfpack Empire server (www.wolfpackempire.com). Ptkei (the client's nickname) provides a powerful graphics based interface to what would otherwise be a purely terminal based game. This client functions solely as a client. In order to use this program effectively one must be familiar with Empire. Python is a very high-level interpretive programming language. Ptkei uses this language (and its interface to Tcl/Tk) to provide a flexible, portable, and fast interface. Thanks to the developers, contributors and maintainers of PTkEI. Ptkei 1.18.1 was released on September 07, 2003. I have updated the client so it is compatible with the 4.3.XX Empire Server. PTkEI 2.00.0 is now available! So far, works with Windows7 & Linux with Python 2.7.X. Read the documentation for full details. Includes tool for the visually impaired. Enjoy!
Tic-Tac-Toe and Gomoku games
Implementation of classic Tic-Tac-Toe (10x10) and Gomoku (15x15) board games for Python/PyGame and J2ME (devices with 240x320 screens) platforms.
Like board game Jamaica
Minimum resolution is 1600x900. Latest code in github.Koxinga is the game similar with board game Jamaica for human vs 5 computer player only. Chinese game rule:https://sourceforge.net/projects/koxinga/files/koxinga_chinese_manual.pdf/download Major deference between Koxinga and Jamaica: 1. Jamaica is not random map and map size is also different 2. Jamaica execute two dice action(morning and night action) each player. But Koxinga execute one dice action and execute the other dice action on next turn 3. The treasure card of Jamaica have special function and negative score card. Koxinga didn't have special and negative card. But Koxinga may get 7 food or 7 gold 4. The fight in Jamaica, using 6 faces dice and the points are 2, 4, 6, 8, 10 and star. Koxinga using 12 faces dice and the points are 0~10 and fire. Fire and star means immediate win 5. Jamaica have backward card action that is not in Koxinga. But Koxinga have "forward dice points minus one/two" card action
A fun game inspired by the classic Pong
A battle between two elemental wizards that will determine the most undeterred. ~ About ~ In order to learn more about programming and games development, this is my first digital game that I developed during my free time with my friends Yuri Soares and Caio Vinicius. Using Python programming language and Pygame framework. Comments and suggestions are welcome. Enjoy! *Bugfix: When trying to change the language, an error message may appear. To fix that, run the game as administrator. ~ Attributions ~ Python 2.7.9 (https://www.python.org/) Sound effects: - http://bit.ly/1r4pLAl (modified) - http://bit.ly/24lu4ED Background: - http://bit.ly/286TkTT (modified) Image editors: - GraphicsGale - GIMP - Piskel Audio editor: - Audacity Third-party modules and libraries: - PIL 1.1.7 (http://bit.ly/1Xmherh) - Pyganim (http://bit.ly/22B74lQ) - Pygame 1.9.1 (http://bit.ly/286WOFG) - cx_Freeze 4.3.4 (http://bit.ly/1VAcBrJ)
Add and Subtract game
AS refer to Add and Sub. During the game process, the card present as Arrow. Game Rule: Delete all card to win. User can drag and drop card from cards library to original 6 cards. At the game start, original 6 cards look like: d -b e- a -c f User can connect d, e, f cards. Once d and e are deleted, user can connect to b. Cards are positive for a, b, c, d, e, f. And then connecting card is negative. In the similar way, the next card is positive (add), and then the card is negative (subtract). The row of cards can be deleted as sum (add/subtract) of cards is 0. (J is 11,Q is 12, K is 13) If the number of cards is 12, but can't be deleted now. The game is over. By the way, if cards library is empty and user can't win, the game is over. Note: 1. Click "NEW GAME!" can start a new game. 2. Click cheat image (NOT text), can ON/OFF cheat information. Cheat is ON by default. But I suggest OFF, to play real AS Arrow. Last code: https://github.com/simonchih/AS_Arrow
A prototype flight simulator with several dog-fighting scenarios.
Flight simulator with emphasis on dog fighting in modern jet fighters exploring several "instant action" what-if scenarios including a random scenario generator. Uses a simple keyboard interface to control pitch yaw and rotation and yields several surprising camera angles. Game engine based on pygame+PyGGEL library. Game library combines some modules inspired by open source pygame projects: PyGGEL Robosim, GalaxyMage, 3D math tests, etc. left, right arrows: roll left/right up, down arrows: pitch up/down [ ]: yaw left,right j,k: yaw left,right + level out left click: shoots gun b: bomb m: missile +: increase throttle -: decrease throttle F1-F4: toggle individual panels F12: turn off panels + cockpit overlay Space: toggle forward/aft views Enter: take screenshot
2D space game with semi-realistic physics
PLEASE NOTE: This project is no longer under active development. I have switched to Lua/LOVE as my language of choice, and am working on porting Pylot to Lua. Pylot is a multi-stage project to build a complex 2D spaceflight game in Python, inspired by Asteroids, XPilot, and Luola. The first stage of the project, which has been completed, is to create a clone of Asteroids - with a few improvements on the original gameplay. The second stage is to develop the game into a clone of XPilot, and will include client-server multiplayer. The third stage is to incorporate elements from other games, such as the little-known cave-flyer called Luola, including destructible terrain, circular gravity sources and EVAs.
Pygame based isometric game engine for rpgs
A maintenance toolbox for cleaning up Space Engineers saves.
A maintenance toolbox for cleaning up Space Engineers saves. Never again be that admin that says "well, things are getting slow, time to start another world". See the wiki for instructions on how to use it. The massive upshot of cleaning up saves include; - Fewer trash entities / entries means smoother operation - Removes the "lots of player entries causes significant UI lag" issue - A smaller, leaner file means that it's quicker to download; saving on bandwidth & quota as well as not lagging everyone by 1 person downloading a huge save A command line application / script, its intention is to be included into server watchdog scripts. E.g. regularly reboot & clean up the server. Works on Windows, Mac and Linux. The ultimate aim of this project is to be come obsolete, with its functions being performed natilvely by Space Engineers.
A simple implementation of Conway's Game of Life in python and pygame.
This project is just a very simple implementation of Conway's Game of Life: http://en.wikipedia.org/wiki/Conway%27s_game_of_life - made in python and pygame.
digital version of the game sun and moon by Catspaw
The rules of the game can be found at Catspaws DeviantArt page http://catspaw-dtp-services.deviantart.com/gallery/39628684 For updates and more screenshots visit our tumblr http://sunandmoononline.tumblr.com/
Mahjong (麻將) is a classic game in china. This game is Taiwanese Mahjong. Lastest code in github.
Python based RPG console game.
Basic game made in Python with RPG and storyline elements.
Classic battleship game, written with Python and PyGame
Classic cross-platform battleship game, where you fight against your computer. Needs Python 2.7 and PyGame 1.9.
A mobile tower 3D tower defense/defend the flag game
This simple little game is like few others. It's a surivial game with few rules. 1. Defend the center square from the invading robots! 2. You can only the "Colored" Defender units to do so. 3. Let 10 Robots in and your game is over! 4. No end survive and rack up as many points as you can! This project uses Python-Ogre, a wrapper for the original Ogre 3D. Please try it out, more versions soon!
Game in which you click a square.
Click a square faster to gain more points! In colour!
CometZ is a simple side scrolling space shooter
CometZ v0.2 (15.02.2014) Copyright 2014 Alexandre Lopes and Filipa Silva = Description = CometZ is a simple side scrolling space shooter whose objective is to destroy enemies ships while avoiding that our ship's shield is reduced to 0. It features several kinds of enemy ships and health power ups to replenish shield. = Running the game = If you have the source code version of CometZ, run python cometz.py on the command prompt. If you have the windows compiled version just execute cometz.exe = How to play = Use the arrow keys to move around in the menu and the spacebar or return key to select the desired menu item. During game the controls are the following: spacebar - fire lasers up arrow - move ship up down arrow - move ship down left arrow - move ship left right arrow - move ship right escape - pause menu You can replenish your shield by picking up shield power-ups. Blue for 25% shield and red for 100%.
Coryphæus automates the admin involved in dealing a round of Dixonary
Coryphæus is a program that automates some of the administrative work involved in dealing a round of the game of Dixonary. Dixonary is an online version of the parlour game otherwise called Balderdash! or Fictionary. This game began in the Tapcis forum on CompuServe on 4 July 1989. Having just celebrated its silver jubilee, it is now, at least according to Wikipedia, the world's longest-running online game, and is still going strong. This project is version 5 of Coryphæus. Version 1 first appeared in 1996 for 16-bit Windows, and it was continuously maintained for Windows platforms through 4 major versions until 2012, when the author finally gave up the struggle of trying to keep a legacy Delphi application current in a changing world. Version 5 is a complete cross-platform rewrite. It retains much of the user interface of earlier versions, but has been rewritten from the ground up, in a current language, and with all the underlying technology rethought. Pronounce it co-RIF-ee-us.
A Ren'Py kinetic short stories series
Several independant stories linked by a common element : someone is explaining to you how he/she died