Super Mario Bros written in Java
Game file: Mario.jar Sound Fixed and bugs Fixed in Mario.jar only GamePad Patch.zip so that it can be Player With GamePad, require Java 1.5 and above Mario_v1.5.jar (Snes Graphics) ( Got Glitches ) Mario.jar (Nes Graphics)(Fixed Glitches ) (Mario_v1.5.jar and Mario.jar both Files are available ) Buttons: Z = Fire / Speed X = Jump Arrow Left = Go Left Arrow Right = Go Right Arrow Down = Crouch / Go inside Pump(Downwards) T = Take ScreenShot I = Info All Levels(except cloud ones) with Sound, (cheats - one of Keyboard button will activate star) Disable sound if Game is lagging, require min. Java 1.4 , after GamePad Patch will require Note: On Linux the game don't work properly and i don't know how to make it work properly on Linux . Source Code: Mario.zip (use NetBeans to open it) check out https://sourceforge.net/p/super-mario-bros-java/tickets/13/ for some information
Simple single and multiplayer 2D snake game
Simple single and multiplayer 2D snake game If you like it please drop a Like! :D
this is a domino game playable by IP
Simulates a city grid of streets, intersections and traffic signals. It supports 8 phases with overlaps, right and left hand drive, turnouts, permitted left and right on red, density and semi-actuation and help screens for every panel.
Browser based 2D scrolling shooter written in Java. The player controls an airplane in a top-down view and shoots down enemy planes, helicopters and tanks. Play right at the homepage: http://btrgame.com
Colossus is a database-driven MUD server with a MySQL backend, a data editor, and a corresponding client, which will feature high-quality maps and an audio soundtrack. The client and server will be written in C++, and the editor will be written in java.
Trivia quiz game for DoJa 2.5 enabled mobile phones.
Dragon Dagger 2D is simple, extendable graphical role playing game like Crossfire.
Project Elemental Shattering (ES) is a role-playing game that has been in the design phase for many years. Its first incarnation is this MUD engine. A successful MUD project will lead to the inevitable graphical MMORPG!
Tool to calculate PI materials requirements and prices.
This project has evolved into four main components: J2EE utilities; Austin, a Groovy Game Scripting Library for JME; Script formatter for screenwriters; and the core library utilities.
[ I see :: IZEE :: easy ] - a program that lets you easily visualise and remember numbers. Want to know everybody's phone number or make your friends always remember yours?
MUD engine, enables interaction with text-only, XML clients. Has on-line/in-game world creation capability. WotC's OGL SRD and Java based, capable of scalable worlds across distributed servers. In short a next generation MMORPG engine.
JNewton is a Java wrapper for the Newton Dynamics Physics library. It is designed to be simple and lightweight for use in any Java program.
JWoWSystem is a project for World Of Warcraft users. This soft will be a Java version of WoWSystem (wowsystem.bogala.org). It can download/update WoW LUA Mods and send game characters data to a WebRoster (http://sourceforge.net/projects/wowrosterfr/).
Kalyp - a fantasy based roguelike game in Java, focusing on the artificial intelligence for the non-player characters and game design with a scripting language.
Lost Clan, In an ancient world of magic and might the ruthless warlord Palan tears throght the heart the land leaving nothing but destruction, fear, hate and you. Avange your clan by becomming the most powerfull caster of all.
My first attempt at an rpg backbone
My plan for this project is just to design the bare minimum for an rpg in Java. Eventually I can recycle the code to create something more magnificent.
A Settlers of Catan version for MIDP 1.0 mobile devices, with a colour interface. A continuation of mobilecatan project which seems dead. The goal is to make it working on all colour phones and provide an AI player.
A database application for magic the gathering cards.
Simple Bomberman clone with online multiplayer.
A Open Source 3D Immersive simulation environment, like the "second life", with some distribuited processing tools, to make the GRID power growup with every new node (client machine) attached.
Game with simple mechanics: player moves points to remove all intersections of lines that connect theese points. But its not that simple in higher levels ...
Semplice robot per Robocode (http://robocode.sourceforge.net/)