KoLmafia is a cross-platform desktop tool which interfaces with the online adventure game, Kingdom of Loathing. KoLmafia is written in Java (J2SE 1.5 compliant), with binary releases in JAR format.
Corewar is a game played vicariously through the action of assembly language programs written in a language called Redcode. Corewar is discussed in the Usenet group REC.GAMES.COREWAR; the reference implementation of this game, pMARS, is maintained here.
CsGL is OpenGL for the .Net Framework, providing support for OpenGL 1.1 - 1.4 and numerous extensions.
Europa Universalis 4 save game editor
Java library and application to edit game files from all Clausewitz-engine games (EU3 and later, including EU4, Victoria 2, Hearts of Iron 3, EU: Rome, and Crusader Kings 2) and their saved games. Source code is now hosted at https://github.com/mmyers/eug.
A speech synthesis and recognition library that is cross-platform, accessible from Java and C++, and has a very small API. Uses CMU Sphinx4 and FreeTTS internally.
Minecraft X-Ray is a program whose primary purpose is to aid in finding valuable ores and resources inside a Minecraft world. This branch is based on code written by plusminus from the Minecraft forums.
G3D is a commercial-grade C++ 3D engine. It is used in commercial games, research papers, military simulators, and university courses. G3D supports real-time rendering, off-line rendering like ray tracing, and general purpose computation on GPUs. As of January 16, 2018, SourceForge is again the home of the active repository for G3D.
For people who like solitaire but don't want to wear glasses.
Find hidden items and track your progress.
Use GTA Collectibles Guide to help you find hidden items in earlier Grand Theft Auto games.
A map editor for Civilization 4. It is designed to make creating static maps' basic features much simpler. The first public version features cut-copy-paste, and optional conveniences like: Auto coastline, auto latitiude climate, and more
This is a joystick driver for Java with support for ForceFeedback (haptic effects). It is based on SDL, therefore it is platform independent and works on Windows, Linux and MacOS X.
Open-DIS implements the IEEE DIS protocol in multiple languages.
The ComicReader is a program to read daily comics like Garfield, Dilbert, Userfriendly and lots of other daily comics. The comicreader has unique features like autodownloading the comics, central managed comic definitions and the option to email comics.
An application to help Battletech players balance two forces using all possible modifiers
MechFight is a new implementation of the Amigagame Mechforce. In this tactical game groups of warriors fight with heavy machines (up to 100 tons), until defeat or even death in a thermonuclear explosion of their engines.
JGame is a small multiplatform 2D game engine. It runs on the Java JRE 1.3+ platform, the J2ME (MIDP2.0/CLDC1.1) mobile platform, and the Android (2.1+) platform. It provides a very high-level framework for "classic" type arcade games.
Tools for parsing and analyzing the JASS scripting language, which used for scripting Maps and AI files in Blizzard Entertainment's (R) Warcraft III (R).
This game is a 2-d shooting scroller. Made completely in java, this game has a centipede-like system; you shoot from the bottom as waves of alien ships fly towards you and shoot back.
A Java Utility to edit and create new game content for Might and Magic 8 with support for 6 and 7. This is an extension of the no-longer-developed UnLod java utility for MM8. MM8LevelEditor is no longer actively developed. A new MMLevelEditor is being re
Multibody dynamics simulation package with frictional contact and collision detection
Solaris Skunk Werks is a tool used to design Battlemechs for use with the Classic Battletech wargame. Data Files are available at www.solarisskunkwerks.com
Helpful tools to extend the NWN Toolset
AuroraExt is a collection of tools to overcome cerain limitations of the original Neverwinter Nights (NWN) Aurora Toolset and the NWN module development process.
This project serves as a base for Java Game Engines. It contains abstract loaders (models, textures, etc.), a rich and easy input system, and much more. to help you build your own engine and to maintain compatibility between engines (using JAGaToo).
Monopoly clone written in Java for 2-8 players (including computer players) that was designed to make quite a lot of things customisable from the user's point of view. Four board files are included. Two are based on regional variations of Monopoly but with places named after colours instead, the other two are there more to demonstrate what can be done. Hopefully there are no major bugs in the game - I cannot guarantee that there are none, but I've done some testing on Linux and Windows systems and with some luck have more or less ironed out the worst bugs that would affect the game on either system. I have no idea how well this game runs on other operating systems, but then again I can't see much in theory to stop it working on any operating system capable of running java..
Simple tool for parsing and reporting on the combat log generated by games by Cryptic Studios