open game world to be set in a realistic environment
Discover a huge fictional game world and supply resources for its exploration. Unleash mysterious secrets or just race through the hills. This software is under development and thus neither complete nor bug-free. However, fun can occasionally be had.
Haskelloid is an Arkanoid-Clone written in the functional programming language Haskell.
Music synthesizer based on cellular automata. Written in Haskell.
Foo (abbreviation from football) is a playing machine of Paper Soccer, a pencil and paper game for two players, described in WIKIPEDIA. Written in Haskell, contains also simply interface using HOpenGL library. Provides bunch of playing algorithms.
HSDL is a Haskell binding to the well known Simple Directmedia Layer (SDL) library including bindings to SDL_gfx, SDL_image and SDL_ttf.
Hpylos is an AI of Pylos, a board strategy game for two players. Written in Haskell, uses OpenGL and provides with couple algorithms. User interface allows playing a game against computer, observing two algorithms playing or two humans play.
LambdaRoguelike is yet another Rogue-like game, written in Haskell. The game uses NCurses for it's UI. Features are: Field of Vision, Random Dungeon Generation, Combat, Monsters (with different AI), userfriendly interface, A help system and more...
This is an implementation of the famous mastermind game written in the purely functional language Haskell. This is a console version, which have the ability for features to be added on top, such s a GUI, extra features and more...
Code Name Parallax :: Soon to be MO(RPG?) game.
A pacman game implementation in scala programming language, a functional language with object-oriented concepts, using concurrency by actors.
It is a Stunts 4D Driving remake with high quality graphics and physics simualtion.
Power tools for creating Stunts track maps.
Power tools for track map rendering and analysis for the classic racing game Stunts. Powered by the Haskell libraries Diagrams(vectorial rendering backend) and Threepenny (browser-hosted frontends). Currently there is a functional, if unpolished, configurable track viewer, as well as experimental code for some other features. Note that this repository is an up-to-date clone of the official one at https://bitbucket.org/duplode/stunts-cartography
A Haskell implementation of the Three Man morris game together with an AI for playing against the Computer. Command line based, needs Haskell interpreter.
The triangle peg puzzle is a well known puzzle with 15 holes in a triangle, and 14 pegs. This project consists of solvers for that puzzle in multiple languages, to try to get a feel for each language.
Vinte e Um é um jogo de cartas onde o jogador deve chegar a uma pontuação menor ou igual a 21 no valor das cartas para ganhar. O usuário joga contra o computador e entra na disputa num ranking contra outros jogadores do mesmo PC.
Some card game... it's may be interested!
A program for interactively solving crosswords, compatible with the Across Lite (tm) .puz format. Eventually, we hope to add support for constructing crosswords, and other grid-based word puzzles (like acrostics).
A pure functional implementation of the game of Scrabble(R) written in Haskell.
realtime 3d surface rendering library
landshade is a C++ library for quick tesselation of complex 3D data like terrain and other curves surfaces at different levels of detail on modern graphics hardware.
PocketGames aims to provide an extended library for several games, so that they can be used with PocketPC, Linux, Windows Mobile, Web Based systems, Windows, etc.
This project has been moved to github. See the updated homepage.
A programmable tank game with 3d-graphics. Kind of.