Vector based drawing software designed for RPGs
AutoREALM is a free role-playing game mapping program originally made by Andrew Gryc. This program is an excellent mapping program that can design castles, caves, cities, dungeons and more. New developers are more than welcome! Previously, development were using Delphi language. Some attempts to rewrite it in other languages were done, but currently (since January 2012) there is an attempt or rewrite using those technologies: _ C++11 _ wxWidgets 2.9 (will be 3.0 when it will be released) _ openGL _ pluma framework (a fixed version located on bitbucket) The design of the actual C++ code-base primarily targets clean source code and high modularity of source code, to allow easy reuse of the code and fast learning for people who might join the effort. Current development is located on https://bitbucket.org/bmorel/autorealm . Howerver, older repositories are still here in case someone would like to consult them, and to allow easy access to algorithms they might contain.
Game library for Pascal
Allegro.pas is a wrapper to use the Allegro Game Library with Pascal compilers (Delphi, Free Pascal, etc). Allegro is a cross-platform library intended for use in computer games and other types of multimedia programming. * Graphics: 2D and 3D, OpenGL and D3D. * Controls: Keyboard, mouse, joystick, gamepad... * Sound and music.
Asphyre is a cross-platform framework for Delphi and FreePascal.
Asphyre, also known as Platform eXtended Library, is a cross-platform framework for developing video games and scientific applications in Delphi, and FreePascal/Lazarus. The framework provides facilities for real-time rendering of graphics (using DirectX, OpenGL or Software Renderer), text output, mathematics (including vectors and matrices) and networking communication, among other features. It also supports singleboard devices such as Raspberry PI, Intel Galileo, BeagleBone Black and others with features like GPIO, SPI, I2C and so on, along with external displays, sensors and other peripheral devices.
IMPAct is a Open Source IMP file editor software for the Jagged Alliance 2 Game v. 1.13. Modify your start player character the way you want.
Mordor - Resurrection is a remake of an old RPG game named Mordor - Depth of Dejenol created by MakeItSo Software. It is created in Delphi with the aid of Microsoft Access as Database environment.
Elysion Frameworks are a powerful, yet leightweight cross-platform multimedia library to help create games or graphical applications. The frameworks are splitted in three branches: ElysionKronos, ElysionLegacy and ElysionMobile.
Simple command-line solver of the nonogram logic puzzles. Simulates human techniques of soluting. Development inactive, but moved to: http://github.com/martinkozak/nonogram-solver.
OpenAvionics is a hardware/software projet to design low cost instrumentation (air/attitude, navigation, voice, engine) for light and ultra light aircrafts. The display part of the project may be used in aircraft simulation projects.
Multi-Language Wrapper Collection for the Irrlicht Engine
2licht's aim is to provide a collection of wrappers for the popular Irrlicht Engine (http://irrlicht.sf.net/). It is still in development; the first wrappers to be released will be the C and Object Pascal interface; followed by a .NET library.
This project contains all the open source software created or currently in development by Freeze Dev (http://www.freeze-dev.de). Elysion Frameworks are not included in this projected, but hosted at https://sourceforge.net/projects/elysionsdl/.
Gatto Cube Timer Working proccess... Optimalizated timer for speedcuber's with statistics CommandLine Version works with WINE, but You must install Mono. CommandLine Version requires (dot)Net Framework 4.0
M.U.F.E.N (acronym for "Multi Universe Fusion Engine") has born to be the first native western 'mu-gen' engine/RAD/IDE for Strategy/RPG's using original content art characters and stages.
MCWBE is a Bot Script Editor for Microchip-Wars(MCW).
Project World of Dragons ( Projeto Mundo dos Dragoes ) - Free Open-Source with two clients, a 2D Client and one 3D Client - The 2D Client is created with SDL, SDL libraries, GuiChan, etc, and the 3D Client is Written in C++ with OGRE3D, RakNet, CEGUI, LU
3D-Engine written in ObjectPascal to be compiled with FPC to run in many OS-Plattforms and Hardware-Architectures as possible.
An Open Tibia server project that uses MySQL and Lua Scripting language.
This project is a "roguelikelike" with OpenGL graphics and unusual magic system. It's migrating to Android now!