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OSI-Approved Open Source (9)
- GNU General Public License version 2.0 (5)
- Apache Software License (1)
- BSD License (1)
- GNU General Public License version 3.0 (1)
- GNU Library or Lesser General Public License version 2.0 (1)
- GNU Library or Lesser General Public License version 3.0 (1)
- Historical Permission Notice and Disclaimer (1)
- MIT License (1)
- Mozilla Public License 1.1 (1)
- zlib/libpng License (1)
- Real Time Strategy
- Multi-User Dungeons (MUD)
- Puzzle Games
- Side-Scrolling/Arcade Games
- Console-based Games
- Game development framework
A free sing-along karaoke game for your PC1,933 weekly downloads
VRMosaic for Lazarus25 weekly downloads
A easy basic in order to make games in 2d style amos for linux and windows The basic it comprises a module runtime, ide examples and games.29 weekly downloads
Remember when you wrote your games in Pascal? Well continue that fine tradition by using JEDI-SDL! Which works with Delphi, Kylix, Free Pascal, Gnu Pascal and TMT Pascal. Cross-platform game develpment has never been easier!12 weekly downloads
The goal of this project is to design and write comercial quality software and aplications with fully respect to free software (like in "free speach"). The software designed by us will target various fields: from scientific applications to multimedia an18 weekly downloads
A real-time packet sniffer / analyzer for Dark Age of Camelot (DAoC).2 weekly downloads
Expandable multi-player online spacegame with influences of MUD & IRC.
IrrlichtPas provides Pascal bindings to the Irrlicht 3D engine to enable using Irrlicht with Delphi on Windows and FreePascal on Windows, Linux and Mac OS X.
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This program will allow you to build your own NES roms instead of trying to hack into currently exsiting roms to make new games. This program will allow you to make NES games faster then any other program, and one can publish a completed rom in any form.
This is an attempt to build a open-source set of components for a new Game in development by a couple of hobbyists. chrismacguy is the main developer. This will hopefully turn into a useful Game Engine.