AssaultCube is a FREE, multiplayer, first-person shooter game.
ASSAULTCUBE HAS MOVED TO GITHUB: http://www.github.com/assaultcube AssaultCube is a FREE, multiplayer, first-person shooter game, based on the CUBE engine. Taking place in realistic environments, with fast, arcade gameplay, it's addictive and fun! With efficient bandwidth usage, it's low-latency and can even run over a 56Kbps connection. It's tiny too, weighing in at a lightweight 40 MB package available for Windows, Mac and Linux. On the correct settings, it can even run on old hardware (Pentium III and above). More about AssaultCube @ http://assault.cubers.net
EE Keeper is a saved game editor for Baldur's Gate Enhanced Edition.
EE Keeper is saved game editor for Baldur's Gate: Enhanced Edition and Baldur's Gate II: Enhanced Edition. This project is a continuation of Shadow Keeper, originally released by Aaron O'Neil in 2000 for Baldur's Gate II: Shadows of Amn and Throne of Bhaal. This version will still work with the original BG2. Currently, it will only work natively on Windows, although it has been tried through Wineskin on Mac OS X and currently works, though no guarantee is in place that this will continue to be. Maximising that support is a priority, however. Please note: unless otherwise stated, EE Keeper will be archived in Zip format and uploaded. Please note, any support ticket that is created should be watched in case any extra information is needed. If you do not plan to keep and eye on your ticket and you have an account on the official Baldur's Gate forum, please be sure to provide your user name with the ticket in case any further information is required.
Allegro is a cross-platform library intended for use in computer games and other types of multimedia programming.
WW2 U-boat simulation
SDL/OpenGL based WW2 german submarine 3d simulation, multilanguage support, multiplatform support with advanced sound and graphics. Please visit dangerdeep.sourceforge.net for any news or visit us in #dangerdeep on freenode IRC.
Visual Pinball - Original by Randy Davis. Source released under a MAME-like license (no commercial use) in February 2010. http://vpinball.svn.sourceforge.net/viewvc/vpinball/trunk/license.txt?revision=194
Project Apollo - NASSP (also known as NASSP or NCPP) is an add-on for the Orbiter space flight simulator. Project Apollo simulates the Apollo missions to Earth orbit and the Moon and the planned post-Apollo missions that never flew.
Privateer Gemini Gold is a remake of the classic space simulation adventure Privateer that was part of the Wing Commander games series. It brings back the magic of the Gemini Sector with a modern game engine and high resolution graphics.
A fun realistic multiplayer free-and-open-source first-person-shooter!
A mirror of releases is here.
3D FPS Digital Paintball 3 Multiplayer Online Game
Digital Paintball 3 is a first person shooter (FPS) game available on Web, PC, Mac and Linux. Conflate your love for simulated sport with adventure, and what you will get is the best 3D, digital paintball 3 video game of all times! You can enjoy endless hours of pure joy and an assured excitement that gradually mounts without leaving the sanctity of your home or braving the detestation of getting wet or dirty. The new online game that we have developed so punctiliously is sure to leave you regaling to the extent that you will soon be hooked to it. One of the fastest paced multiplayer digital paintball, Paint-ball Online is a super way to exercise your mental prowess, hand-eye coordination, concentration, Digital Paintball 3 Online analytical knack, quick decision-making capabilities, and of course, your love digital paintball 3 for the actual sport. Carry the power in your hand, register at our site and feel the blues blow away.
Fast 2d tank arcade game with multiplayer and split-screen modes.
OpenGL port of the classic 6dof 3D shooter Descent
D2X-XL is an OpenGL port of the classic 3D Shooter game Descent 2 for Win32, Linux and Mac OS X, containing many enhancements and bug fixes while preserving full backwards compatibility.
Libnet is a cross-platform library aimed at game developers. It has an abstract high level API, which encourages developers to make their games portable across platforms and network types.
baduK is a pattern analysis and search engine for the game of Go/Baduk/Weiqi. An ancient boardgame common in Japan, Korea, China and Taiwan. Features multiple databases, game previews and instant pattern matches. Developed using C++ and Qt 4.1.4
The PopCap game framework, named SexyApp Framework, is a flexible high-level library that provides commonly required functions and reusable components, designed to facilitate rapid development of high-quality games.
3D video music media player lyrics subtitles etc...
✿ Unique! The first, and only, software of its own kind... ;) ✿ Home page: http://irrlicht.sourceforge.net/forum/viewtopic.php?t=39695 ✿ More screenshots: https://www.facebook.com/jorge.bigarte/media_set?set=a.10208707888241221.1073741831.1431930849 ✿ USAGE examples: - Simply play your musics, with 3D visuals. - Great for whole family singing. (Karaoke) - Lyrics files can be ".txt" or ".srt" files (Subtitles) - Great to be used with friends, in a party, singing. - Great for little babies... (Add your voice reading bedtime stories, fairy tales, lullabies, etc...) - Great for children... (Add your voice reading a book, poetry, etc...) - Make "surprises" with your messages, etc... - Great to promote your band and your songs. (You can even create your own "video-clips") - Works great with your "heavy" music too! ;) - Use your imagination!... Many many examples are included in the "music" directory!
A cross-platform, multimedia interpreter for TADS adventure games.
QTads is a cross-platform, multimedia interpreter for Tads games, compatible with HTML TADS. Both Tads versions in use today (Tads 2 and Tads 3) are supported. It has been tested in Linux, Mac OS X and Microsoft Windows, but it should compile and run in many more. “Tads” is short for “Text Adventure Development System.” Tads consists of a programming language and a virtual machine (QTads provides the “virtual machine” part for running existing games, using the reference implementations of the T2 and T3 VMs written by Michael J. Roberts). The system is geared towards implementing Interactive Fiction (or “Text Adventures”), with support for multimedia features such as images, music and sounds. If you ever played an Infocom game like “Zork” or “Trinity”, or the classic game “Adventure” by Crowther and Woods (also known as “ADVENT”; it has also been ported to Tads), then you know what this is about.
MAMEoX is a port of the popular MAME (Multi Arcade Machine Emulator) system to the XBOX. The main goals of the project are to provide a well documented port with a consistent coding style.
A mod for Civilization 4: Beyond the Sword, depicting the sengoku jidai (warring states) period of feudal Japan.
Medieval Middle Eastern mod based on Rhye's and Fall of Civilizations for Civilization 4: Beyond the Sword.
The Pueblo MUD/MUSH/MOO/etc client, originally developed by Chaco Communications. Updated, improved, and open source! The client provides access to "virtual worlds", supporting HTML, colour, forms, and images.
A 3D first-person remake of the arcade classic, featuring Katie Holmes
Asteroids 3D is a 3D flight-sim-style remake of the classic arcade game, which runs under Win32 with DirectX 8.1 or higher. This version contains new twists, such as timed waves, martian fighters, and communication satellites to defend!
An OpenGL port of ZDoom 2.0!
A 3D game engine for games and realtime interactive 3D.
Vanda Engine is a free and open source development platform for Games and realtime interactive 3D on Windows. There are three modes in Vanda Engine: Prefab Mode, VScene Mode, and Play Mode. Prefabs are the building block of Vanda Engine. You create your prefabs in Prefab mode. In VScene mode, you insert one or multiple instances of these prefabs to build your level. Moreover, you can insert several built-in objects such as lights, sky, sounds, and waters in your VScenes. In both Prefab and VScene Modes, you can switch to Play Mode to play/test your scene. We have published step by step tutorials about Vanda Engine, 3D tools, and COLLADA format: http://vandaengine.org/tutorials/ Consider following us on Facebook to be informed about what we’re doing: http://facebook.com/vandaengine Check out our gallery to see how Vanda Engine is getting work done: http://vandaengine.org/
a simple 3d game engine , cross-platform , support directx and opengl
MultiVice - is a fully customizable multiplayer modification for Grand
MultiVice - is a fully customizable multiplayer modification for Grand Theft Auto: Vice City™. You can write any gamemode what you want using LUA Scripting language implemented into modification.