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- Real Time Strategy
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- Puzzle Games
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- Game development framework
The home of Realism: Invictus mod for Civilization IV144 weekly downloads
A unique Matching Pairs game with fruits and number pairs Memory Game14 weekly downloads
2D Cross Platform Game Engine
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The source code to the WIP mod Apocalypse Now. Requires a Source engine game.
Archangel is a suite of next-generation tools for the online game Utopia, with novel concepts bringing serious organization to serious kingdoms. Features a client-side program (C++/STL/Windows) and a server-side interface (PHP).
Remote connector + debugger for Arma 2 game
Betrayed is a first person shooter with high textures and a good gameplay. All done by just 3 Teen-Developers! With our high textures 'Betrayed' makes it possible to enjoy the future gaming in Open-Source! Bringing the best shooter in the world!
BlueDJ is an online game company, we provide online game like backjack, bridge, chess, etc.all of our game clients and servers are released under GPL.
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A Chien2D é voltada ao desenvolvimento de jogos 2D em C/C++, utilizada pelo autor em cursos de programação de jogos. A biblioteca é multiplataforma, rodando em Windows, Linux e Mac OS X.
Cobel Engine will be a good game engine allow user to create quality 2D scrolling game such as Castlevania , Metroids and if possible , adventure game like Sierra adventure games.
This project aims to provide a framework of MMO game servers. It contains a set of simple, clean and platform-independent interface to abstract low-level and platform-dependent implements. You will find more in this project...
An attempt to create open source client and server software to my own specifications, heavily influenced by Neverwinter Nights and and several MMORPGs I've played. Intention is to allow creation of both MMO's and smaller group or even single player games, while I build my own game during development. While some code is already written I currently consider my project to be in planning, not even alpha yet. This will be updated once I have something I feel is worth showing. Current plans: Choice to use alternate systems for things such as player/monster combat, rather than 1 fixed style of game. Choice to use 2d or 3d art for objects/players/etc. Lua for server side scripting. PostgreSQL for server side database. Eventual multiple database support (mysql etc). sqlite for client side database functions (for data not sent to a server, as in an offline game).
The Evoke engine was designed to render 3D top down 3rd person perspective graphically intense games. It renders approximately 40 square metres of the world.
You’ve likely added a tool to fix one problem and then a different tool to fix another problem. Pretty soon you have multiple instances of the same tool, different tools with overlapping functionality, no ability to collaborate across teams—all resulting in unknown bottlenecks and complicated or no reporting. As a DevOps leader, it’s up to you to balance the autonomy and flexibility of a DevOps approach. But how?Sponsored Listing
Open-source first-person RPG with procedurally generated elements
The newest compiled arcemu core's lua++/moon++ engines databases dbc's scripts!and bug fixes for frozenweb repack,and the whole repack is not in the svn.Before we had used filefront to upload us files so people could download,but now we using SVN!
This is an open source game that I am developing for my examination work in school. It features 3D graphics (Ogre3D engine) and a simple trading simulation in space.
Starting point for little games. Library binaries and sprites for game development.
This code can solve simple Sudoku without guessing. It can also solve difficult Sudoku with controlled amount of guessing. No build scripts are provided. But very easy to build and use.
ThousandEyes extends visibility across corporate networks as well as the public Internet, helping to solve issues from the branch through MPLS links and SIP trunks to service provider networks. Simulate pre-deployment capacity, monitor detailed performance metrics and see how QoS settings impact call quality.Sponsored Listing
3D. Destroy icebergs & enemies in the dark cold seas of the future.
Initial Project is a new multi-platform 3D engine for next gen games using OpenGL and wxWidget (for tools). Include a vectorial font render using Freetype, shader syntax embedded in C++ and Material system.
Prototype of MMORPG.
A small Game Engine project.
Distributed massive multiplayer online game server construction kit.
The New MMO RPG client game. Balance,stable, many features! Play now!
Mutli-Agent Communicating System.Based on an experiment carried out in the field of the videogame in the artificial intelligence,I board which been able to retain certain lesson of this work,and I would like to remake a Multi Agent System in Open Source.