QuickMAN is a Mandelbrot fractal generator with multicore support. ASM-optimized code reaches billions of iterations per second on fast CPUs. Features an easy-to-use GUI, realtime pan/zoom, multiple palettes, image logging, and saving in PNG format.
Software Development Kit for the Nintendo(tm) Gameboy Advance(tm) based on GCC.
SNEeSe is an emulator for the Nintendo SNES console for x86 PCs. SNEeSe is written in 32-bit C, C++, and NASM x86 assembly. Project goal is to make as accurate, functional, and usable an emulation core as is reasonably possible.
Cxbx is an Xbox emulator for WinNT (XP/2k/2003) computers. Turok Evolution is currently the only playable retail game.
A cross-platform Duke3D (Duke Nukem 3D) port which provides many new features for mod authors, including an enhanced scripting system and OpenGL renderer. Go to http://www.eduke32.com for downloads and http://bit.ly/dn_3d to get the game!
Age Of Empires Revisited is a project to improve the original game.
Age Of Empires revisited is a repackaging of the original game entitled Age Of Empires, developed by Ensemble Studios and Produced by Microsoft. The AOE community has made some very exciting mods, patches and changes to the game. Till now very few have made a collaborative attempt to introduce the best of those mods into one mod pack. Our aim is to use our experience as gamers to bring to you a better balanced game with added features that will truly feel like a re-release of the original game.
The Torque Network Library is a robust, secure, easy to use cross-platform C++ networking API designed for high performance simulations and games. The network architecture in TNL has powered some of the best internet multiplayer action games to date.
Client patcher is designed for patching kRO or Sakray data files. However it is not limited by only patching kRO or Sakray clients. With a few modifications you can make this patcher program for your own private server.
Drempels Desktop Enhancer and Psychedelic Wallpaper
Desktop gadget (Windows only). The simulation of a real horizontal sundial, dependent on a geographic position (latitude). Size can be chosen between big and small. It can use current (computer) time, or user-specified date&time.
3D Game Engine
Cross platform 3D game engine based on OpenGL and C++
The purpose of my project is to create a 3D engine that is a testbed for game AI algorithms such as swarming and pathfinding. The engine will feature very basic shading models for the shear purpose of visualization and verification.
This MMORPG aims at people who likes the idea of itemraids and building skills. As a work in progress this should not be considered as a project that will ever reach completion. We will continue to develop the game with new quests, items and better gfx
New description needed.
Forgotten Destruction is a free real-time strategy game developed using the Simple DirectMedia Layer. It focuses on the conflict between an evil shadowy empire and human race with their nearby allies.
This project aims to make an adventure game in the spirit of the 90's Quest games. We've decided on an African themed RPG adventure in the style of Quest for Glory, but with full maneuverability within the scene (clickable interaction with objects)
This project aims to produce a Q-zar (popular indoor laser-tag game with many features) open source clone. Features will be the same of commercial Q-zar products from MENO electronics with some new feactures and improved GUI and game styles.
The next free fantasy MMORPG Legends of Saryia, ever wanted to be a troll or dwarf or elven mage? Ever wanted to play UO style gameplay without paying that ungodly monthly fee? Then join this team thats bringing you one of the best open source game.
This is a remake of the original New World Computing engine used in Might and Magic 6, 7 and 8. Developed in C++, DirectX, OpenGL, new engine extends capabilities of of it's predecessor.
Military Forces (or short MF) was originally a total conversion for Quake 3, but is now a standalone game. It allows the player to control planes, helicopters, tanks or infantry.
NEStimulator is an NES emulator for the Windows operating system.
An open source refreshed clone of Nintendo® Pikmin™ coded in Allegro. This project was created for our first year studying Computer Science in ECE (Ecole Centrale d'Electronique) in Paris.
Planetary Force is a platform shooter spaceship game entirely written in Assembly Language. It contains other utilities such as a stage editor which was written in Delphi and a bitmap editor which was also written in Assembly Language.
ProRider is a 3d snow boarding game with a simple goal. Be extremely fun to play.