OSI-Approved Open Source (88)
- GNU General Public License version 2.0 (61)
- GNU Library or Lesser General Public License version 2.0 (8)
- BSD License (7)
- Mozilla Public License 1.1 (5)
- Open Software License 3.0 (3)
- GNU General Public License version 3.0 (2)
- Mozilla Public License 1.0 (2)
- Mozilla Public License 2.0 (2)
- Qt Public License (2)
- zlib/libpng License (2)
- Apache Software License (1)
- Artistic License (1)
- Artistic License 2.0 (1)
- MIT License (1)
- wxWindows Library Licence (1)
- Other License (4)
- Public Domain (2)
- Creative Commons Attribution License (1)
- Windows (95)
- Grouping and Descriptive Categories (81)
- Linux (63)
- Modern (45)
- Mac (33)
- BSD (25)
- Android (20)
- Real Time Strategy
- First Person Shooters
- Turn Based Strategy
- Multi-User Dungeons (MUD)
- Puzzle Games
- Board Games
- Side-Scrolling/Arcade Games
- Card Games
- Console-based Games
- Game development framework
- Programming Language: Object Pascal ×
JGLSE - GLScene Editor written in Delphi with Jedi Lib / GLScene. Currently supports more than 60 GLScene objects. Materialmanagement, Scriptmanagement, Objectmanager are currently under development.
KOFFE is a 2D fighting game engine compatible with KOF'91. Written in Object Pascal, it's very configurable: it's possible to change all character definitions, backgrounds, sounds and graphics.
Various multiplayer's games online. Chess, crasyhouse and etc. The program consists of two basic parts: the client and a server.
Open-Source game project. Game is about tank combats in the future.
NidHogg Creator is a sub project for NidHogg Economist Game System. In this software we could create any object for this game, set every params ec.
Soccer manager with many new features, 2D/3D match engine, it will be released under GPL for Windows and Linux. OSM will include built-in database viewer/editor. Also all world leagues will be in. Over 50 statistics per player.
PAPPE stands for "PAscal Powerful Physics Engine". This is a rigidbody & ragdoll physics engine for games, simulations, etc. Written in pascal/objectpascal
PICUBINO is an Open-Source hardware and software creative system for coded artifacts. It is the making system itself and the resulting coded object both, within the creation of its specific programming and visual assembling language.
PJPlib is an easy to use 2D game development library for the Pascal language. It aims at compatibility with both Delphi and Lazarus. It uses JEDI-SDL and OpenAL as core components for graphics and sound.
Очередной MMORPG проект.
Frontend for xjig puzzle game. It is easy to use for begginers and nice looking program.
Joguinho de memória em Pascal.
GALAXIAN style videogame network playable. A good example for learning SDL/OpenGL in Object Pascal
Arcade Game about plane. This game based on "Shootiah Engine"(fork of "Battle Scene Engine") - cross-platform game engine. Sorry, for no downloads. We have some troubles with content copyrights. You are 3D ot Texture atrist? Join us!
SiGDeK is an easy to use game development kit programmed in pascal using the Lazarus project and JEDI-SDL. The aim of the project is to teach children and other interested people the basics of programming and what goes into making a game.
This is breakout game written in FPC with Lazarus
Game where you pilot a big battleship in space.
Strategic Allied Forces. Turn-based, Heroes-like with modern technology game written in Free Pascal and Lazarus.
"The Keepers" merges the best of the RTS and Empire game genres and adds many advanced features in a full-3D futuristic environment. The goal is to become the new Keeper, by conquering an entire planet, while managing diplomacy, economy and research.
Vespucci is an open-source remake of the old Colonization classic.
CO2 is a real-world simulator development package that integrates currently available technologies in order to provide an ever wanted environment for those who want to build simulators/games. The package includes an IDE called VisualGameBuilder.
Amoeba is going to be a turn-based arcade game similar to commercial games like Worms or Snails. It is developed using FreePascal and the SDL4Freepascal libraries.
Solver & generator for classical sudokus.
A engine for roguelike games organized as set of Delphi/Lazarus components. Trying to provide full and flexible way to create easy-to-use framework for roguelike game, and allow to concentrate on game design, not on trivial functions development.