LongSpear is a Cocoa-based Dungeon Master\\\\\\\'s assistant. It is intended to automate some of the nitty gritty of running a campaign, such as doing quick listen and spot checks and managing battles.
MARGE is Mobile Augmented Reality Game Engine for iPhone, Android and Symbian Platforms. Currently developed for iPhone platform only. The MARGE developed by Mobile Interactive Media and Entertainment Group of NUS. www.mimelab.com
MUSHUnformat is a MUSHcode unformatter written for Mac OS X. It is based on the same rules as Andrew Molitor's 'amolitor.c' unformatting program. However, unlike most other *NIX unformatters, this one has a pretty GUI to go with it.
A Mac OS X implementation of a Latrunculi game using strong AI.
A GUI frontend for the unix fortune command, that runs on OSX. MacFortune is written in cocoa, and uses fortune-mod as the unix backend.
Mac OS X launcher/wrapper over FreeSCI, the portable interpreter for games written for the Sierra On-Line's SCI system, located at freesci.linuxgames.com.
Lunar Lander Arcade Game
A macintosh version of the classical puzzle game.
A managing software for the online game Hattrick (http://www.hattrick.org). The program is written in Cocoa/Objective-C. The main feature is to calculate an optimal line-up via graph-search procedures.
An advanced flexible game engine for Java.
Macchiato Doppio is a Java game engine emphasizing cross-platform interoperability, and 2D and 3D support. We've just re-created the foundation of the game engine, and we're working on making things easier with more advanced tools and documentation. Currently we're focused on 2D gaming, but we'll be moving on to 3D gaming when we've got a good, tested 2D platform working.
"MiniKidsGames" is a collention of small games for kids. It's fun to play and learn. Full-screen easy-to-play games will keep your kids on your Mac. Xcode projects/templates/tutorial are available so you can make your games quickly!
Cloud-based, mobile virtual + physical Massively Multiplayer Online game framework. World/instance management, account and character creation, location services, combat system, item and inventory management, etc. for iPhone and Android OS.
MoteDaemon is a lightweight server that enables applications to receive Nintendo Wii remote input data as XML over a TCP socket. It includes a Flash application to demonstrate its capabilities.
This project will make an effort to create games to work on many Instant Messenger clients.
NameMaker is a random name generator written specifically for Mac OS X. It currently features name generation through a rule-file. Other methods of name creation are planned for the future.
Our mission is to refactor Nethack 3.4.3 into easy to understand Objective-C code, and to add new enhancements.
Simulates a biologically diverse tropical island, and the ape inhabitants cognitive processes. For MacOS X, iPad, Windows and Linux. Features a non-polygonal graphics engine and a command-line version
A set of tools to provide a flexible editing system for an arcade-style engine, in developing of hardcore game epics.
A public source repository for iPhone Game Development examples.
Joystick mapping for OSX
An OSX userspace library that allows joystick events to be remapped. Several joysticks can be combined into a single controller, and button/axes events can be remapped to new joystick, keyboard or mouse events. Advanced scripting also supported. Supports: * Applications that use IOKit (the newer interface) * Boxer (dosbox for OSX)
Small MUD written in Objective-C under GNUstep. Designed to be used to learn GNUstep/Objective-C and to be used as a base to build a larger, more sophisticated MUD.
A cross-platform, user-modifiable three-dimensional space trading and combat game.
This site is obsolete. Oolite for Windows, Mac OS X and Linux now lives at http://www.oolite.org/
The Open Descent Foundation (ODF) is a community for developers, who want to help to create open source programs, tools, etc. for the famous games Descent1, -2 or -3. Everyone can join the ODF if he accepts the idea of writing open source programs.
The AIGL project is a free and portable objective-C user interface library especially made for video games. It uses OpenGL to render the UI. In future releases, the whole interface will be editable, in order to make the UI blend in with any video game.