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OSI-Approved Open Source (455)
- GNU General Public License version 2.0 (271)
- GNU General Public License version 3.0 (56)
- GNU Library or Lesser General Public License version 2.0 (43)
- BSD License (26)
- MIT License (25)
- zlib/libpng License (16)
- GNU Library or Lesser General Public License version 3.0 (11)
- Apache License V2.0 (8)
- Academic Free License (5)
- Artistic License (4)
- Common Public License 1.0 (4)
- Open Software License 3.0 (4)
- Affero GNU Public License (3)
- Qt Public License (3)
- Common Development and Distribution License (2)
- Other License (28)
- Public Domain (21)
- Creative Commons Attribution License (9)
- Windows (504)
- Mac (363)
- Grouping and Descriptive Categories (308)
- Android (218)
- Modern (180)
- BSD (129)
- Real Time Strategy
- First Person Shooters
- Turn Based Strategy
- Multi-User Dungeons (MUD)
- Puzzle Games
- Board Games
- Side-Scrolling/Arcade Games
- Card Games
- Console-based Games
- Flight simulator
- Game development framework
- Real Time Tactical
- Sandbox Games
An OpenSource game, based on the game Harvest Moon.
Field is a 3D space-combat game, inspired by Asteroids. Players control their ship in space and use its weaponry to destroy asteroids/enemies. Focused on a single-player campaign, but multiplayer is planned. Reminiscent of the Descent series.
Strategy/turn-based tactical Sci-Fi game.
A massively-multiplayer online role-playing game (MMO-RPG) designed to function like a table-top RPG, allowing players to use natural language naratives or commands rather than the strict subset commonly associated with computer games.
Small game based on Evolution Quake 3, no real point (as of yet) except to learn. Any developers/mappers/modellers are welcome.
Free Engine is completly free open-source 3D crossplatform game engine. Free Engine works throw pair OpenGL + SDL
Free World of warcraft source code
Mod-friendly framework for the creation of 3D-rendered, two-dimensional fighting games. Default character-set features open source mascots (e.g. Tux). A cross-platform Super Smash Bros. clone.
What FreeCiv is to Civilization®, FreeCap is to Captive®. 15 Years ago Captive® was became one of great RPG games, and this projects attempts to keep the game alive with new user-made campaigns, robots, enemies, and an all new 3D environment.
FreeMAX is a M.A.X.: Mechanized Assault & Exploration mod that allows you to play M.A.X. with the Stratagus engine, as opposed to play it with the original M.A.X. one. So you need to have a legal copy of M.A.X.(original DOS Version required).
Freeband is a free, cross-platform, open source alternative to the games Guitar Hero and similar games.
This "tool" is intended to show some (customizable) cites in some (customizable) order. Can be used for example to enjoy citations from the favorite writer or for fortune-telling.
It is an addon for the online game World of Warcraft. It is the custom-made dkp rolling system for the guild GLM,the details of rolling rule can be found at the forum of GLM.
A real time strategy game based on a blending of the star trek armada and the home world series. Goal is to be scalable in both graphics and game play.
A space shooter with: non-fixed AI behavior, less scripted behavior and more AI interaction, a solid political struggle on the background and many RPG characteristics to it
A sandbox for experimenting with game development techniques and technologies, aiming to develop a game framework and sample game.
Game Usine editor and game engine solution
It use SDL in Linux and HGE in Windows for graphics platform, and use Lua for action script.it's easy to make a simple game and externable for more functions.
Source code repository for computer games created by the GameTrailers Game Development Team
Gamemaster is a platform game, with a twist - you are able to play as the computer (the Gamemaster), trying to prevent the players from completing the level.
This is a MMORPG gamemode for gmod.
A series of scripts to allow genetic techniques to tuning cars in TORCS
This project is a portage of LUA on GP2X. It uses LUA source code from 5.0 version and SDL toolkit from dev.gp2x.com For more information see http://glua2x.memiks.info/
Garry's Mod Spawnpoints