Battle for Mandicor is free real time strategy (RTS) game. It uses Stratagus-engine (http://www.stratagus.sourceforge.net).
The MAD Project is an attempt to create a powerful, flexible game engine, which is specifically designed for graphical adventure games.
Lashkar is a 3rd person action/simulation game. Allowing players to choose between different combat vehicles, like (tanks, mechs, choppers, air planes etc). Not true simulation but a blend of fun with simulation.
Game engine for playing tomb raider 1 - 5 levels.
PLEASE NOTE: Project development moved to Github! https://github.com/opentomb Here you can find ONLY nightly builds for Windows. OpenTomb is an engine that can play classic Tomb Raider 1 - 5 levels and custom TRLE levels. It is developed for fans and fun. Some code was taken from OpenRaider project and Quake Tenebrae project. Resource loading routines are taken from http://icculus.org/vt/vt/ project. It is developing in netbeans 7 + GCC TDM 4.9.2 Used libraries: SDL2, SDLimage with jpeg and png libs, vorbis (ogg support), OpenGL, OpenAL, freetype 2, LUA, BULLET. Youtube engine work example: http://www.youtube.com/watch?v=Jf3JGm67oS0 I need some help in game behavior algorithms, level parsing, e.t.c. Needed for work: 1) Original Tomb Raider levels 2) Font .ttf 3) Config files (config.lua and autoexec.lua)
The first engine OpenTibia created mostly in Lua code - which makes it easy to modify, no need to compile and more! Motor shows us a world of Tibia in a new light, thanks to the systems that have been uploaded to the server!
Pingus X-Fi2 is an Open Source, Lemmings clone and a port of the PC game Pingus, which can be found at: http://pingus.seul.org. Pingus X-Fi2 is created by Jbob & Redwolfhome and is under the GPL 3.0.
Chronicles of Stingard, a RPG that is being developed for Garry's Mod
This is mainly for the content pack of the Garry's Mod gamemode "Chronicles of Stingard" however, it is also for me and my developers to easily share the code.
C++ clone of Minecraft.
A free engine for C&C Tiberian Dawn
FreeCNC is a reimplementation of the classic real time strategy game Command & Conquer.
A simple labyrinth game based on a raycasting engine written in Lua for PSP.
Mission based first person shooter
Realism based first person shooter running on the XreaL engine, featuring a single player campaign and online multiplayer gametypes Discontinued on this engine, feel free to use the code.
The main purpose of the Moonlight Engine is to be a general 2D game engine geared towards tile-based games, and RPGs specifically. Support for online games is also planned.
Hero of Allacrost is a single player 2D role-playing game that shares similar appearance and gameplay with classical console RPGs.
action/combat flight sim
Palomino was an unfinished action/combat flight simulator. Air-to-air combat mode was never implemented. However, it does have a land-on-carrier and shoot-SAMs missions. Requires OpenSceneGraph. Optional: SDL, FLTK.
Cross platform Space-based MMORPG: spaceship construction using basic bricks of structural elements with infinity modularity. Space exploration and trading, factory building, spaceship and weapon creation, development of guilds and politics.
A collection of small scripts bundled to ease up your life in World of Warcraft
Space Cowboys is a 3D Space Strategy Game. Its inspired by Ascendancy, Masters of Orion, Privateer and Shadowrun. It contains Shooter, Trading, Roleplaying and Strategy Elements.
Aieros Racing is a 3D video game simulation race aircraft. The devices represent kinds of ULM. Racing is conducted through various landscapes such as mountains, the desert... and this project is based on a 3D game engine named SoftDreamEngine.
This is the Site of the development-Team of pspfreak.de
Oblivion Lost is a modification for S.T.A.L.K.E.R - Shadow of Chenobyl.
A MMO game server side implementation with CUI client
little games suite framework
Iskai is (going to be) a colorful 3D Platform-RPG game.
A simple puzzle made with C++, SDL, FMOD Ex and some Lua script. The game objective is to complete the path between the starter and finish points by moving the blocks (runes).