Simple Qt/C++ Project for learning simulation programming.
QtCritters is a simple critter simulation in C++ using Qt, currently under development. The goal of this project is to simulate a simple ecology of various kinds of animals, and to make the source easy to understand and modify. Still very very alpha...
open-source flight simulator, for RC-models and real aircraft, with a special orientation towards gliders. OpenSceneGraph based full 3D renderer.
Tripod is a board game for one to four players.
LibMinecraft is a C++ shared library that implements the Minecraft Classic protocol. It allows applications to talk to Minecraft servers, with a simple Client API. Keeps track of the connected world. For development of clients, bots or testing.
GameCode++ is an open source C++ library designed to help programmers easily and quickly develop 2D computer games. The library is made as general as possible, such that any genre of game can be easily and efficiently programmed with GameCode++.
Starting point for little games. Library binaries and sprites for game development.
IAPEngine is an open source, cross-platform, portals-based 3D game engine, written in C++, originally created for the game "Isles, Aliens and Philosophy". It supports character animation, scripting, shadows, physics...etc
OpenSGToolbox is a collection of libraries that extend features on top of the OpenSG library. These features are: User Interface Particle System Animation Input Video and others.
OpenGDK is short for Open Game Development Kit. It's supposed to be a plug-in BASED (it's different from OGRE. OGRE is plug-in friendly), cross-platform, open source, general purpose (2D, 3D, client, server, editor), game development kit.
Aorta (the Aleph One Replacement Texture Accessory) is a tool for creating high quality RGB and S3TC / DXTC (using the Squish library) DDS textures.
GWLP: Revived is a revival of the Guild Wars LAN Project, which aims at enabling players to run their own servers, with authentication from the ArenaNet servers.
Fast 2d tank arcade game with multiplayer and split-screen modes.
Welcome to ClanLib, a multi-platform game development library. ClanLib is a medium level development kit. At its lowest level, it provides a platform independent (as much as that is possible in C++) way of dealing with display, sound, input and such.
DyConnect is a cross-platform networking library for C++. Features include: synchronized variables for rapid development of networked games, multi-threaded TCP/IP, low-level UDP sockets, support for IPv4 and IPv6, and data compression.
Real-time collision detection library for physical simulations in virtual environments. Includes support for self colliding objects as needed for simulation of textiles and clothes.
Nth is a library of classes useful in games, visualization, simulation and animation.
AllegroGL is a small library intended to allow Allegro applications to use OpenGL in Unix, Windows, Mac OS X and DOS.
MathGL++ is a class library for fast C++ maths for use in OpenGL C++ projects. Easy to use and similar to the OpenGL API. Matricies, Vectors, Quaternions, Linear polynomials with eigen systems are all going to be included.
A flexible, generic, and extensible framework for creating game engines. The framework supports many of the features of modern game engines, including 3-D graphics, AI, physics, audio, scripting, and networking. It is written in C++ and is cross-platform
A codebase for the construction of 3d online virtual worlds. Includes everything you need to make your own multiplayer online roleplaying game. All game rules are contained in plugins which can be written in easy scripting languages such as Python.
SimVRML is a system for providing a robust Virtual Reality system for the Macintosh. The focus of SimVRML is simulation and scientific computing based upon the Virtual Reality Modeling Language (VRML). SimVRML provides VR viewing for Mactel and G5 Macs
This is a library for X-Plane which handles the drawing of 3D multiplayer aircraft using OpenGL.
Abyss Studio Game Engine - Open Source, commercial level game engine and multimedia components. Extensible, Modular, Abstract, Scripting and Portable Framework for all levels.
Pixel Toaster is a portable open source framebuffer library for C++. It provides a fast and easy way to get your pixels on the screen. Floating point and truecolor pixel formats are supported on Windows, Mac and Unix.
The DIVERSE Toolkit (DTK) has moved from this sourceforge project.