IrrBullet is the most powerful open-source physics wrapper and extension library available for the Irrlicht rendering engine. IrrBullet has a unique design and goal that isn't attempted in other physics wrappers. Whether you are a proficient C++ software developer or someone new to game development, IrrBullet has what you need to make your game or simulation's physics outstanding, and in a much more timely manner than learning and applying the math, design principles, and skills required...
Similar to older classics, a 2D free-movement arcade shooter in 3D.
Mega Mario is a Super Mario Bros. 1 clone. It features everything the original features - with better graphics, higher resolution, smoother movement and new levels. The story of Mario and Luigi continues, in old-school style. Also visit the official HP.
Classic Text-Based RPG
I am currently working on this project because I was exploring the possibilities the ncurses library. Have fun! Stay fresh!
OpenLayer is a hardware accelerated 2D Graphics library. It specifies a new api to be used alongside of Allegro and takes control of how the contents of the screen are rendered and uses OpenGL functions through AllegroGL to allow hardware acceleration.
The aims of this project are monitoring the multimedia-related software technology and developing an entertaining 3D application.
Mathematical spline C++ library with focus on speed and simplicity. Supports CatmullRom, Cardinal, KochanekBartels and Bezier.
OpenDX is a wrapper, which provides DirectX functionality on top of the Simple Direct Media Layer (SDL) library. Using OpenDX enables you to easily port DirectX applications (for example games) to any platform supported by the SDL library.
A very simple game programmed using the Allegro game library. Basically a 2 player tag, each player controlling a colored box or "pixel". The red pixel is the chaser, and the blue pixel is the runner.
Agoris is a simple and free chess library. It is written in C++ and allows you to base your own chess games and front ends upon it. The library provides move generation, rule checking and various search algorithms.
Ultimate C++ Library for making games. Project moved to: http://sourceforge.net/projects/utgs/
Simon is a C++ library for physically plausible dynamics simulations. Its features include collision resolution with resting contact, friction, articulated joints and spring connections for rigid bodies and particles.
Development of a C++/Qt-based game collection (mostly brain food like puzzles, labyrinths and riddles) for Linux (X11/KDE) and maybe on other systems, if Qt is available there.
Transvader is a free ("free speech") "Asteroids"-like arcade game, implemented in C++, using the Allegro game library.
Sotu is yet another classic vertical 2D shoot 'em up game. It can be played by one or two players. The source is in C++ and uses SDL library.
The Conglomerate Project is an attempt at creating useful libraries to be used with OGRE (Object-Oriented Graphics Rendering Engine).
An object-oriented application framework primarily designed for high-performance realtime applications, especially games. Yake abstracts interfaces between APIs and provides a wide range of general and application level functionality.
Simple snake game with classic design
Glut snake is a pc game for windows platform. It is very simple and compact game. It is developed in C++ using openGL glut library. For best play, Windows 7 is recommended.
Classic Doom Frontend
DoomRunner is a modern frontend for the classic "Doom" game by id Software. The Mac and Windows versions include the PrBoom game engine. It is written in C++/Qt and supports a variety of platforms. This version is final; if there aren't any bugs or issues, this version won't be updated. Otherwise, if any bugs are found, leave a message at the discussion section.
OpenSkyNet - Moving towards a comprehensive artificial intelligence solution for game developers under the LGPL. The goals are to implement action selection solvers, robust steering behaviors (including pathfinding algorithms), and machine learning.
Multidimensional and multilanguage C++ boggle solver.
Experimental raycasting engine
Mix between wolf3d and roguelike, put in techno-magic setting (....maybe....). 1/3 of code is made by tutorials by Lode.vandevenne, so credit goes to him. http://lodev.org/cgtutor/ Distributes under LGPL license.
This is an easy-to-use version of the famous Tic tac toe game, developed in c++ using the SDL library. This version handles a two player game.
The phoenix kit is a collection of tools & working samples to create cross platform role playing games(RPG) of various types including massively multi-player online role playing games (MMORPG).