IRE is a tile-based Computer Role-Playing Game engine based on Ultima 6, but with an emphasis on customisation and cross-platform support. Everything is controlled using scripts.
The former home of the MegaZeux for Windows/MZX32 project. This software was discontinued when a better port was released.
MacroQuest is a full featured macroing subsystem that hooks into the EverQuest client.
NetCraft is network Real Time Strategy which is pretending to make step from medieval battlefield to more moders. Radars, long range artillery, Special teams and so on. Also most programming effort are put into battle, minimising economy to minimum.
opengl, directx based 3d indoor engine.
Vorton is a remake of the classic game Highway Encounter. It is built with SDL libs, portable on Windows, Linux, Dreamcast, GP32..
Truco is a famous card game in Brazil. In this game the users can play with the computer. Enjoy!!!
A really low footprint (< 10 Kb) Java VM and replacement firmware for the Lego Mindstorms RCX microcontroller, which is part of Lego's Robotics Invention System. TinyVM is the progenitor of <a href="http://lejos.sourceforge.net">leJOS</a>.
This is the classic Palm OS puzzle game Vexed, winner of the Handheld Computing Best Freeware Game award for 2001. <br><IMG src="http://vexed.sourceforge.net/images/HHCbanner.gif">
SDL Perl is a multimedia binding for Perl, using the Simple DirectMedia Layer and OpenGL. Its homepage is at http://sdl.perl.org.
Software for the 3D modelling of environments at relativistic limits (OpenGL based).
JaneNES is portable, cross-platform Nintendo emulator using Allegro, SDL and OpenGL support.
LMPC is a tool to manipulate games recordings (demos). Supported games are DOOM, DOOM ][, Heretic, Hexen, DukeNukem3D, Redneck Rampage, Quake, QuakeWorld, Quake2, and Quake III Arena.
OpenDemo creates open sourced computer games recordings (demo files) for 3D games like Quake III Arena. These OpenDemo files will be much better suited for machinima purposes, than the original propriatary formats. Works with Q3A, RtCW, SOF2, JK2, STEF.
Modifications to the id Software Quake engines to assist in the capture of the output of those engines in conventional audio/video media formats. The first releases are modified Quake1 and Quake2 engines that support AVI capture on Win32 platforms.
A game inspired by the arcade classic Space Invaders written using SDL.
Ultima Underworld Remakes, updating Ultima Underworld to the 21st Century. With new features and full 3D Graphics.
Confiture is the new generation of the cryptographic software, Confiture use the all new innovation cryptographic.
The development of an open source Prince Of Persia Level editor for PC, a new game engine and complementary tools.
remake of the classic STUNTS game, but more realistic; more like GTA 3
Sort of remake of the classic STUNTS driving game, but featuring many authentic elements, OpenGL graphics, and more realistic physics than the origianal, plus particular attention to internal view. It has all the features that CTruck3D has but it is much like GTA 3 ... can get on-off the vehicle, and one can climb on stunt-structures, and there are buildings on which one can jump. As soon as possible I wish to put more structures, and do better climb-on simulation. Of course heightmap is editable, a 300x300 one, and also the color map is editable so one can draw nice roads... also the position of stunt-structures in easily editable. Have lots of fun! Soon more cars and better textured terrain should be available... maybe also in-game terrain editing possiblity. Comments or suggestions are appreciated. compiled for Windows too (XP, 32 bit), it is in the folder "windows_ver_XP"
2d Multiplayer Tank game (Hide & Seek) Windows DirectX
A 3D Port of Stratagus. It will use the irrlicht engine to demostrate the power of it.
A 3D puzzle game for PC. A tetris like game. All in OpenGL and C++.
This project's goal is to "package" AI features altogether. These features can embrace pathfinding, behaviour, fuzzy logic, state machines, and the like.
Written in C++ with an OO design, designed to provide utmost flexibility for the designer to create complex worlds. Fully functional builder port, online interpreted specials code, flexible levels/quest/profession track system.