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- Real Time Strategy
- First Person Shooters
- Turn Based Strategy
- Multi-User Dungeons (MUD)
- Puzzle Games
- Board Games
- Side-Scrolling/Arcade Games
- Card Games
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Hard Coded Pinball started from a VPForum discussion about how to make the best playing video pinball possible.
Un gioco di battaglie stellari scritto in C, inizialmente pensato per lo scontro giocatore contro giocatore o contro IA, si vorrebbe modificarlo per renderlo uno scontro fra algoritmi di IA, e quindi un gioco per programmatori in C.
This game will be turn based strategy (like Warlords). Player will fight battles against other players to conquer Adunia. Each player will manage produce in cities, increase skills of heroes by killing opponent heroes or powerfull monsters.
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3D puzzle game for Sony PSP and Win32/OpenGL
This project is to first of all port the Turbo Graphics 16 emulator HuGo! GUI to wxWidgets for cross-platform compatibility add tool assisted speed runtools of which there is a proper list located at http://tasvideos.org/DesiredEmulatorFeatures.html
HyperNoids is a simple retro shoot-em up. It's written in C/C++ with the allegro game programming library. For windows and linux, although the Windows port is less stable.
Tactical RPG game for multi-touch tables
This project aims to make an adventure game in the spirit of the 90's Quest games. We've decided on an African themed RPG adventure in the style of Quest for Glory, but with full maneuverability within the scene (clickable interaction with objects)
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An open source modification to Return to Castle Wolfenstein: Enemy Territory to add basic functionality requirements which will increase the level of security and playability for users.
A currently experimental framework to provide scaling server and client software allowing highly dynamic 3d games to be constructed.
Makes your name look more Japanese.
Jogo da Velha em Programação Modular
Joyst.c written in Borland C.2.0 Subject inputs patient number, has the option of practice, then recordings begin. Horizontal bar records subject's pain level with manipulation of arrow keys or joystick int 15h,84. not USB joystick. File I/O.
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Fast-paced multiplayer blade fighting 3D game allowing you to express your feelings on your opponents, using martial arts techniques and rapid gestures.
A randomly generated roleplaying game. The goal is to randomly generate almost everything about the game, from the world to the characters to the storyline.
An 3D space ship game, as a re-make of the original space invaders. Using 3D models for the ships, and raw terrain files. It is an Ogre 3D based project, Ode library for the physics, FMOD for the music layer and RakNet for the network layer.
Imagine, that browsing 3D worlds would be as easy as browsing web pages. Or that you could take character modeled and animated by you into your favorite 3D game, invite your friend to your personal 3D reality. Or that... ENOUGH!! Time to make it real!
Small OpenGL based game enegine
La historia de como un joven es transportado a otro mundo y debe enfrentarse a los peligros que en el se encontrará a manos de un hechicero que ansia el control de todos los reinos.Leon acompañado de Blue y sus otras compañeras emprenderá un viaje que jamás hubiera imaginado.Una trepidante aventura cargada de emoción, intriga y romanticismo.El primer título de la saga de las crónicas del Quinto Elemento.La primera obra de Eduardo Bó Rabadán.Un juego que te atrapará.
A series of files and programs created and developed in the process of learning to develop games
Legend X is an open source game based on the Ragnarok Online engine, seeing as it's the best suited one for this project, and also because we're very familiar with it. We are still in the process of arranging tasks and creating concepts for the game.
A RPG game engine from stratch in C++, defaulted to textmode, but graphics/music adoptable, no requirement to link against other DLL's or libsomething.so, for programmers to develop and a more enjoyable customized game
Lixoo is a extensible, fast and small 2D point'n'click adventure game engine. It features the engine itself and an IDE that let you create full-featured games just by writing the essential code of the game.
The Massively Multiplayer Online Peer-to-Peer (MMOP2P) project aims to develop a centrally administrated, decentralized peer-to-peer protocol capable of carrying data for IRC/IM, FPS, and MMO games.
A frontend for Mame that operates on cocktail machines. Supports Windows 98 and higher, includes cocktail screen flipping, a music jukebox, custom control mappings and a whole bunch of other cool things.