Access to Irrlicht Engine SDK from assembler, C, Python, Basic, Pascal
Python ctypes module for the Irrlicht Engine SDK for 2d/3d games and graphics. Compatibility with all Python versions, wich support ctypes module. Second internal project is SWIG wrapper. Additional support for SVG files over AGG or Cairo library. Also irrlicht_c library give access to Irrlicht functional from other programming languages: ASM (FASM), C (TinyC), Basic (FreeBASIC, thinBasic, OxygenBasic), Pascal, Gentee, AutoIt and game frameworks like GameMaker or Blitz.
Amberworld is (going to be) an interpreter for the Amiga classic Ambermoon (by Thalion) and games with a similar engine (Dragonflight, Amberstar, Albion). This project needs support, looking for an 680x0 assembler geek.
B.O.T.S (Bots Tactical Simulation) is a programming game, where players "code" the behaviour of their bot and watch them fight with others bots in a arena. It comes with a full environnement in Java/Swing, for coding, debugging, playing matchs, etc ...
The FreeDO project has MOVED to http://www.freedo.org, and is close to beta. An alpha is currently being internally tested. The project is no longer open-source. Please direct your browsers to http://www.freedo.org for the latest updates.
JaneNES is portable, cross-platform Nintendo emulator using Allegro, SDL and OpenGL support.
MVDSV (MultiView Demo Server) - most popular QuakeWorld Server in the world with it's ability to record every player's point of view in a server side demo. Includes: mvdsv, qwdtools (demo tools), qwdplayer (client - removed, use http://ezquake.sf.net).
We write cewl games. (At least, we think so...) Right now the games run on Nintendo's Game Boy [Advance], but in the future... who knows?
Phoinix is a Nintendo Gameboy emulator for the Palm Computing Platform. It converts your business handheld into a fun machine.
An English translation patch for the SNES game Radical Dreamers. <br>(c) 2000 - 2003 Demiforce. All yaya reserved.
Slibo is a chess interface and a chess engine for KDE.
Primary goal is to develop 4k-demos, that is, demos that somehow fit into four kilobytes. From time to time, 4k-contests will be initiated to push the project contributors' motivation.
This project is for learning to write games while doing a couple of then and an engine core.
This is a junior 3d engine, provide basic 3d functions like transforming, lighting, culling, collision detecting, and so on. if we could, we would add any specific we need.
AoGTK is a MMORPG client/server game toolkit. Our toolkit provides you with a multi-platform client and game server. Scripting language and custom compile application allow for quick customization of the game core.
Gold City Game base from an original scenario. Best Sound, Picture , Animation, IA and Graphics. the camera is always placed so that the character is in the center of image in an adequate proportion
AOEmu is a high performance server emulator for the sci-fi MMORPG Anarchy-Online. This project aims to provide a fully functional server system for running and maintaining an Anarchy-Online server over one or many server machines running Linux.
OSAC - Open Source Anti-Cheat
Open source anticheat is a combination of client and server software with 3rd party game plugins, which enable prevention and detection of cheats exploits in online multiplayer games. Its designed to be robust, stable, flexible and easily extensible.
Antunino is a 2d platform shooter, developed in C++ and Assembly using the Allegro library. In the game, the main character has his family killed and swears revenge. It is part of a computer science subject project.
A Linux distribution with the specific purpose of running MAME on an arcade monitor. It will be easy to install and set up.
Atani Software has a primary focus of developing games for various platforms and also try to keep the good old BBS' alive with releases of door games, etc.
A free 3d engine used in FPS games as Red Dot project
Battlefleet is a project of naval battle game for the Nintendo DS (handheld game console). The game features a standard game mode (1P vs COM), a "hot-seat" mode (2P on a DS) and a wifi mode (2P, 1 per DS), as well as a whole bunch of funny options !
BlackSMS is a project to build a very accurate Sega Master System's emulation core without depending on any specific plataform. This is achieved by spliting the plataform-dependable code from the core and providing it as a separated interface.
A cross-platform «Boulder Dash»-like game in Oberon/Component Pascal
A goal of this project is not only produce a small funny game. It demonstates the power of Oberon technologies, shows how a game can be written to be launched under such different platforms. Portability is a strong feature of Oberons, and I use it, - Dash has portable game code (common for defferent platforms, written in Oberon-1) and non-portable layers to a hardware platform. Dash shows the portability and cross-platform in widely look, more than mainstream solutions can propose us. Yes, I believe that Oberon technologies are very perspective for future.
The Gates of Skeldal - Sources of the legendary game first released at 1998 by NapoleonGames. Sources are now under the GPL. Brány Skeldalu, legendarní hra z roku 1998 od společnosti NapoleonGames. Zdrojáky jsou nyní pod GPL.