Amberworld is (going to be) an interpreter for the Amiga classic Ambermoon (by Thalion) and games with a similar engine (Dragonflight, Amberstar, Albion). This project needs support, looking for an 680x0 assembler geek.
A Free Software/Open Source implementation/remake of "The Great Giana Sisters". (Written in C/C++, using the SDL2-libraries.) With original music by puch666. OpenGGS2 is a complete re-write of the game with many new features (e.g. a level editor) and vastly improved game physics.
Pasang is a traditional two-player board game of Brunei. The game starts with a board-full of tokens. The players take turn capturing these tokens. The player with the most tokens wins.
SDL based generic 2D game engine
RetroGear is a generic 2D game engine, designed for the simple and fast retro games development, like those of the 80s. The project aims to create generic components for rapid development of 2D games, based on the most common practices of game programming and design known, giving in the hands of the programmer, standard components and easy to integrate with their own projects. Some of the features offered by this game engine are: A basic but pratical game states management (screen titles, pre-game, game, game over, etc ...) Management of 2D maps, with practical and useful tools for managing graphics, scrolling and collisions. Functions for handling graphics at high and low level, with the addition of functionality to the management of animations of the game entities, in a fully automatic manner. Management of basic audio Scope of game dynamics and designed to be used in a variety of game types, so easy and fast, thanks to the dedicated functionality.
Ms Dos port with slopes 3d floors true3d demo compatibility fast speed
Dos Doom with 3d floors, slopes, destructible architecture, demo compatibility 1.9, fast speed youtube https://goo.gl/pbNybV Requirements: 486DX, 4MB RAM Win95, 8MB Dos(run -ram8mb parm) https://goo.gl/3EFVBg Recommended: 486DX4 100MHz, 16MB RAM https://goo.gl/IWGLkQ Run on Dos,Win9x, XP 7 32 bits, Dosbox Turbo Android requires Dosbox: Win 64bit or WinXP w/ some video drivers https://goo.gl/FE6rRF Bugs: command line needs one space after wad or other parm to work right: cdoom -file s4 -warp 1 save config fault sometimes, glitches in rendering slopes due to fixed point usage, line of sight bullets error on slopes,sprites in multi 3dfloors sometimes render wrong similar to duke nukem 3d quake heretic hexen vavoom zdoom gzdoom but not compatible,only doom2 doom run Thanks:id software for original doom code https://www.idsoftware.com MBF authors,Vladimir Arnost for muslib 1.80: http://www.fit.vutbr.cz/~arnost/welcome.html
A project to make an epic as fuck modern 16bit dos game that can run.
A project to make an epic as fuck modern 16bit dos game that can run on old and new hardware!!! It is planned to be a tile engine game for FreeDOS utilizing mode X of VGA and using the YM3812/OPL2 chip to full capabilities! more details later!
KBtin is a MUD/MUSH/MOO/telnet client, a heavily extended clone of tintin++. It is not limited to games however, as it can be used to run any line-based program. It uses full screen text mode, with portability preferred over graphical looks.
MCTS Go engine with policy simulation, UCT selection, RAVE
Go player using Monte-Carlo method.
A bug-fixed/updated fork of The Urquan Masters HD with the remix music
Star Control II is a space adventure game that features role-playing elements alongside 2D combat and space exploration. It was a milestone for early PC gaming and a huge influence on many modern sci-fi games such as Homeworld and the Mass Effect series. Many consider it one of the greatest computer games of all time. UQMHD Remix is a fork of The Urquan Masters HD (aka the hi-res version of the open-source version of Star Control II) which fixes some outstanding bugs, improves some of the settings/backgrounds, makes the game easier to run for newbies, and enables the use of the higher-quality remix music from the Precursors remix project.
Game server browser
XQF is a game server browser and launcher for Unix/X11 written using the GTK+ toolkit. XQF is a front-end to QStat and supports many games including Quake, Quake2, Quake3 and Unreal Tournament. XQF development is now tracked on GitHub: https://github.com/XQF/xqf
starrydb is game server engine
starrydb is game server engine, As long as a few simple scripts can help you quickly build a game server. email:firstname.lastname@example.org
a 16-bit Sudoku game for DOS and 8086/8088 CPUs
Sudoku86 is a Sudoku game designed to run under DOS. It is a 16-bit, real mode application using CGA or VGA video output (320x200). It has been compiled using Turbo C 2.0.1. Sudoku86 comes with 100 sudoku grids. Sudoku86 requires: - 50K of free conventional memory - a 8086/8088 compatible CPU - a CGA, MCGA or VGA graphic card - a two-button mouse - a DOS 3.0+ compatible operating system
A curses based solitaire/patience card game. Play all your favourite games - FreeCell, Klondike, Spider and many more - without touching a mouse.
A simple but funny game. GO TRY IT! You're welcome :)
This game is all about shooting down these weird looking forms... Use the score you earned to buy some cool upgrades to improve your tank. They will become necessary as soon as the first enemy traces you! Kill them, otherwise your short live ends soon, and you'll have to start all over again. Controls are reaaally simple: Use the mouse to correct your aiming and the arrow keys to move your tiny tank :) If you would like tocomment my game in any kind, JUST DO IT! I would really apreciate that. Just write me an Email if you feel like ;)
Video Games for; Android, Desktop etc.
Verious Video Games titles developed by MetalManGames team for; Android, Desktop etc. Under the BSD clause-3 license. Have in mind some game titles we are still developing.
This is the standalone Version of Q3Rally.
Quake C mods and support - SSQC / CSQC
Modifications to Quake C, code help, original progs 1.01 and 1.06 sources, other clean source repos. Server side (SSCQ) and Client side (CSQC) included.
VenenuX GNU/Linux hosting of the 0.X series based on Debian and where are live discs
a UCI chess engine
OliveChess is a simple chess engine compatible with modern chess interfaces such as ChessBase products, Arena and XBoard/Winboard. The engine supports UCI and XBoard protocols. Note: in order to use it as an xboard engine you may need Polyglot tool to be installed first
3D Multiplayer Hover Soccer
3D multiplayer realtime game with separately packaged 3D graphics middleware layer built on OpenGL. Runs on Linux, Win32, Mac OSX, Android - OpenGL/GLES 2.0 or later required
Since version 3 (inclusive) the project was moved to https://github.com/bagaturchess/EGTB-In-Java Portable Java API for usage of Gaviota Endgame Tablebases
An ASCII Rougelike - RPG
IICSAR is an ascii rougelike - rpg, that means that there is turn based combat and text graphics, as well as a randomly generated "dungeons" and permadeath. This is a little project i worked on during boring/free hours in school and since, despite its semplicity, was coming out as something that is somewhat enjoyable, i decided to upload it here, source code included. It's not much, but i hope you all will enjoy it and that someone might find it useful :)
IRE is a tile-based Computer Role-Playing Game engine based on Ultima 6, but with an emphasis on customisation and cross-platform support. Everything is controlled using scripts.
This is a program inspired by the classical japanese video game
Mario Sokoban is a program (in french) inspired by the classical japanese video game of Sokoban published in 1982. Your goal is to help Mario to move the boxes in the right places. I've created 200 different levels!!! This game is inspired from a C langage exercice that you can find in this wonderful website : https://openclassrooms.com/courses/apprenez-a-programmer-en-c Don't hesitate to sent me coments in order to improve it :) Sources are available in : https://github.com/Seb2lyon/Mario-Sokoban Enjoy :D