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- Real Time Strategy
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- Programming Language: Assembly ×
Atari emulator for Android phones
Tamagotchi project in ASM
Battlefleet is a project of naval battle game for the Nintendo DS (handheld game console). The game features a standard game mode (1P vs COM), a "hot-seat" mode (2P on a DS) and a wifi mode (2P, 1 per DS), as well as a whole bunch of funny options !
BlackSMS is a project to build a very accurate Sega Master System's emulation core without depending on any specific plataform. This is achieved by spliting the plataform-dependable code from the core and providing it as a separated interface.
CM Game Development Kit
COWARDS stands for COrporate WARs Dedicated Soldiers. This is a 3D Real-Time Strategy, with some Civilization influence (Research tree) and a special effort towards smooth-solid missions and reasonably smart AI for both player and computer units.
A reverse engineered remake of the SNES game Chrono Trigger, complete with a designer studio for creating new Chrono-Trigger-like games.
CleanQW is a "cleaned up" version of ID Software's QuakeWorld. This makes for easier modifications by other authors, as well as a leaner, meaner QW.
I finally got around to actually coding something! This is going to be an OS for use on combat robots, complete with full support for sensors, hammers, flamethrowers, wedges, saws, and clamper robots. All weapon systems are fully customizable w/RC.
The goal of this project is to bring Counter-Strike gameplay (a game where counter-terrorists play against terrorists, rescuing hostages, defusing bombs and so on. Based on Half-Life engine) to Quake Engine. QuakeWorld engine is used and widely extended.
Embedded software development for a Digital Command and Control (DCC) mobile decoder based on the PSoC processor architecture. Additionally, advanced power management and a more efficient communication scheme, based on multi-drop RS-485, will be included
This library provides compatability betweenBorland 3.0 and the Mac OS X Developer Tools.
Dragon Redux is attempt to port Double Dragon to ZX Spectrum 128.
A community project to develop a freeware dungeon keeper style game in the absence of an as yet forthcoming dungeon keeper 3 (nine years+ in the waiting)
The Developer Resources Sega Genesis and Super Nintendo development tools and libraries In 1992 I (Kevin Seghetti) and some friends had a company (Developer Resources) which provided development tools for the Sega Genesis and the Super Nintendo console
The purpose of my project is to create a 3D engine that is a testbed for game AI algorithms such as swarming and pathfinding. The engine will feature very basic shading models for the shear purpose of visualization and verification.
The Dist0rtedBox Network (DBN) is a web site that is geared toward providing programmers with documentation, tools, software, etc. for Windows, Linux, GameBoy Advance, and Playstation 2 development platforms.
A online multiplayer dominoes game.
An open-source project, trying to extend the life of the old game "Doom 2D", developed by Prikol Software at 1996-1997. The initial sources was opened by developers - "http://www.gaijin.ru/projects/doom2d.htm".
The DragonBASIC API is a set of assembler based library files needed to code in DragonBASIC, a BASIC language for the GameBoy Advanced.
This MMORPG aims at people who likes the idea of itemraids and building skills. As a work in progress this should not be considered as a project that will ever reach completion. We will continue to develop the game with new quests, items and better gfx
This is a Multithreaded graphic engine capable of Direct3D, DirectDraw or GDI graphics with Hardware and software implementations. The interfaces are generalized so the program can change which interface it uses at startup and still render properely.
A lib that can supplies some functions to draw simple pictures on GBA, such as pixel, line, rectangle, circle, ellipse.
The initial project of intellectual game GO(Baduk, Weiqi). The programming language the assembler masm32 v 8.2 is used Libraries schedules gnu lib PNG. In the future, inclusion of libraries of language OCaml.