An emulator for Gameboy and GameboyAdvance systems
An emulator for Gameboy and GameboyAdvance systems.
AMX Mod X is a Metamod plugin which allows you to write modifications for Half-Life with Small scripting language. It provides in-game administration tools, game statistics, server management and gameplay modificators. It is based on the original AMX Mod
A MAME and MESS port with an advanced video support for Arcade Monitors, TVs, and PC Monitors. It also contains a bootable Linux LiveCD/USB, a frontend with animated MNG/MP3 snapshots, a rom manager, and recompression utilities for compressed files.
This is one of the most popular Doom source ports. It is available for DOS, Windows, Linux and Mac OS X, and should build on any POSIX platform which supports SDL. It enhances Doom with things like TCP/IP networking, OpenGL renderer, Heretic support and much more.
NES console emulator on NDS
A open-source NES emulator for the Nintendo DS. It can be compiled with GCC(devkitPRO/devkitARM, the version supported) or ADS(the original version, no update).
Gens is a win32/unix Sega Genesis / Sega CD / Sega 32X emulator.
A homebrew video suite for game consoles
A homebrew software suite for video game consoles developed to help in the evaluation of upscalers, upscan converters, line doublers and of course TV processing of 240p video. The Wii and Dreamcast versions have modes for 480i and 480p evaluation as well. It has tests designed with the processing of 240p signals in mind, although when possible it includes other video modes and specific tests for them. These have been tested with video processors on real hardware and a variety of displays, including CRTs and Arcade monitors via RGB. As a secondary target, the suite aims to provide tools for calibrating colors, black and white levels for specific console outputs and setups. Current platforms are: Sega Genesis (Mega Drive), Sega CD (Mega CD), PC Engine/Turbografx-16, Super CD-ROM2/CD-ROM2, NES/Famicom, Super Nintendo/Super Famicom, Sega Dreamcast, Nintendo Wii and GameCube.
NES emulator for Android phones
This project is based on sources, published by original Nesoid developer, who in turn used code of GPFCE, forked from FCEUltra, currently incarnation of which is known as FCEUX. Help and suggestions are welcome. This project has been abandoned in favor of the RetroArch, another awesome free software emulator (which has much better NES support and is more actively developed): http://www.libretro.com/.
SNEeSe is an emulator for the Nintendo SNES console for x86 PCs. SNEeSe is written in 32-bit C, C++, and NASM x86 assembly. Project goal is to make as accurate, functional, and usable an emulation core as is reasonably possible.
A cross-platform Duke3D (Duke Nukem 3D) port which provides many new features for mod authors, including an enhanced scripting system and OpenGL renderer. Go to http://www.eduke32.com for downloads and http://bit.ly/dn_3d to get the game!
Mednafen is a portable, utilizing OpenGL and SDL, argument(command-line)-driven multi-system emulator.
Crystal Space is an Open Source 3D SDK for Unix, Windows, and MacOS/X. It renders with OpenGL and features GLSL shaders, CG shaders, deferred rendering, dynamic shadows, bullet based physics library, terrain engine, skeleton based animation meshes, exporter for Blender, portals, etc...
FakeNES is a highly portable, Open Source NES and Famicom emulator. It runs on all modern operating systems and has an actively maintained DOS port for enthusiasts. Support for phones and other mobile platforms is under development. The majority of the project is entirely original code released under the zlib/libpng license. Contributed and third-party code is included under GNU licenses.
ezQuake has moved to Github: https://github.ezquake.io
NOTE: ezQuake has moved to github! https://ezquake.github.io Sourceforge is no longer used! ALL FILES FOUND HERE ARE _OLD_, PLEASE MOVE TO https://ezquake.github.io FOR THE LATEST VERSIONS Combining the features of all modern QuakeWorld® clients, ezQuake makes QuakeWorld® easier to start and play. The immortal first person shooter Quake® in the brand new skin with superb graphics and extremely fast gameplay. The project started in August 2004 as a derivate of the FuhQuake client by fuh which is a derivate of ZQuake QuakeWorld client by Tonik, one of the current ezQuake developers. Finally, ZQuake is a derivate of QuakeWorld client made by Id Software. This company has created the Quake game itself and later on released the source codes of game executables under GNU General Public License. Because id Software didn't release the whole game for free to the public you still need some of the original files from Quake to play QuakeWorld using our client.
Vavoom is Doom/Heretic/Hexen/Strife source port. It features software, OpenGL and Direct3D rendering, VavoomC scripting language, slopes, 3D-floors, Quake style lighting engine, pure client/server architecture with in-game joining and a lots more.
Gameboy and Gameboy Color emulator for Android phones
This project is based on sources published by original GBCoid developer, who in turn used code of gnuboy. Help and suggestions are welcome. This project has been abandoned in favor of RetroArch, another awesome free software console emulator (which is also actively developed): http://www.libretro.com/.
PlayStation 2 emulator for Windows and Linux
PCSX2 is a PlayStation 2 emulator for Windows and Linux, started by the same team that brought you PCSX (a Sony PlayStation 1 emulator). Currently, it can emulate thousands of games at full speed
A trainer (hacks!) for the game Darksiders.
RAMvader-Darksiders is an opensource trainer for the game Darksiders. It has been developed using C# (WPF for user interface, p/Invoke to make calls to lower-level Windows API) and some Assembly instructions. RAMvader-Darksiders uses the RAMvader library to have access to most low-level trainer functionality, such as performing reading and writing operations in the game's memory space. RAMvader-Darksiders is actually a project created to showcase the power and ease of use of the RAMvader library. Please see the project's video for a demonstration of the 'hacks' provided by the trainer.
A Win32 NES emulator written in C++ with inline assembly optimizations. Emphasis is on precision rather than speed. Uses DLL plugins for 'mappers' (supports .NES/.UNIF/.FDS/.NSF). Latest builds can be found at home page.
WinSTon is an Atari ST emulator running under Windows. Many programs and games are emulated very well but especially demos still behave strangely.
Game software for emulating an EverQuest server
Upload games to legacy apple // computers via serial and no floppies!
This java (version 6 or higher) program allows you to send games directly to an old apple // computer with no need for floppies, only a serial cable. No hardware modification is necessary, you only need a working serial connection. A cousin of this project can be found here: http://asciiexpress.net/gameserver/ (Thanks Egan!)
ZX Spectrum emulator
It's a ZX Spectrum emulator written entirely in Assembler. It runs under MS-DOS, and pretty well also in Windows and MS-DOS emulators, like Dosemu and Dosbox. It's the first emulating the Inves Spectrum + (a Spanish clone) You can try a newer and better emulator, made also by me, for Unix systems (Linux, Mac, Raspberry Pi and others) and Windows here: http://sourceforge.net/projects/zesarux/
ExecROM is a program that allow you to execute ROM files on a real MSX (from MSX1 up to MSX Turbo-R). XPCtools is a set of tools written in C, to create and maintain XPC patch files on a modern desktop (Mac, Windows, Linux, etc).
PacMan2 - The Family - Network Edition - Arcade game - opensourceware version of Pacman with NEW DESIGN and LOTS OF DEVICES (program's engine has got script executer - Squirrel(R)), in 2D version, semi-3D version and under development fully 3D It can be played by 2 players at the same PC or in multiplayer mode over the LAN-network (TCP/IP protocol, uses sockets)