Game Development System
GameDirector Ver 0.1 Devlopment Build 16G ( 13-September-2012 ). GameDirector is a new game development system based on the Ogre Engine and is in heavy development. and continues to Evolve. Also some tools we are working on and are in development ---------------------------------------------------------------------- New Gamedirector10 (GD10) In Development 22/04/17 https://sourceforge.net/projects/realityeditor/files/GD10/
Releases by No Name Development. All original code is released under the zlib/libpng License, the source to No Name MAME is released under MAME's own license.
Kochol Game Engine(KGE) is an object-orianted hardware accelerated 3D Game engine. Easy to use and powerful engine for cutting edge games.
A minecraft clone thing on the cube 2 engine
a minecraft clone in cube engine 2. it is going to utilize build 101 of cube 2 released on December 2nd 2008. currently being planned, any help is needed.
The goal of spacesim is simulation of a battles in free space. Unlike other such games, spacesim models management of the ship from the point of view of the captain, instead of the pilot. It allows management of the ship of several players at one time.
Aitolikon aims to be an unusual RPG with focus on story, gameplay, AI and realism. The setting will feature historical and mythological elements from the late minoan era (ca. 1400 B.C.).
A game like no other, where the players goal is to become All City King by painting their graffiti in the most daring places, without getting caught by the authorities or rivals.
Artanis is a medieval themed modification for the Sauerbraten fps game/engine.
This project demonstrates the use of a sniper gun (physics), and the behaviour of agents in a 3D world in case of a catastrophy like the assassination of a person.
Betrayed is a first person shooter with high textures and a good gameplay. All done by just 3 Teen-Developers! With our high textures 'Betrayed' makes it possible to enjoy the future gaming in Open-Source! Bringing the best shooter in the world!
Cube - Bullets (working title) Cube - Bullets is a sourcemod for the famous 3d-fps "Cube". New Elements are: new more realistic weapons, other gamemodes, a more humanlike player-model and more models at all.
An open source, old school-style, first person shooter video game.
Codename: E4E is the working name for a old school-style, sprite based, open source first person shooter video game. Currently the development team is just one member, but you are interested in helping out feel free to contact me by the discussion page.
Comanthos is designed to be a base for others to create their own RPGs.
DGE is a multithreaded, modern, component based game engine released under a less restrictive license to allow professional developers to use and contribute to the code base.
Dark Skies Rising aims to create a MMORPG based on the Sauerbraten engine (www.sauerbraten.org).
Developer´s Delight is a completely free framework for creating games. It supports AngelScript, Livetexture of a webcam, Videotexture, Stereoscopic View with multicast network, AI, Game-Networking, Scene controlled by Webserver and many more
Project aimed at making an online application to play Dungeon Dice Monsters online. Complete with all cards/dice released: Japanese, International, and GBA ones; expanding into having the community design more. PREALPHA: No build yet Must use source
You will play as Dusty, your average dust ball. You are tired of your home in the attic of the Smith family's house and want to escape to the outside world. There is only one problem: Mutant Vacuums have taken over the house and are trying to get you!
This is a community edition of the original ET game. It is an online only, team-based multiplayer FPS game that implements an 'objective' mode of play. Your team must work together and complete certain objectives in order to progress across the map.
Software used for production comparison and calculations in the MMORPG EVE-Online.
Another full 3D RTS Game Engine, Currently supporting OpenGL & DirectX. Also it is simple to add custom graphics drivers, eventually this will be ported to be OS independant but for development focus is Windows XP & DirectX
A walkthrough virtual model of Ezekiel's temple based on the Cube 2: Sauerbraten engine.
3D game engine for C and C++
Create C/C++ 3D games easily! Game engine including higher-level functions and highest-level that are little less than working games! Include an audio system, an thread system, events, entities, physics, etc. This engine is written in C and C++. But can be used from both languages. It is powered by glib, Irrlicht engine, OpenAL, ODE, Ogg vorbis, etc
What FreeCiv is to Civilization®, FreeCap is to Captive®. 15 Years ago Captive® was became one of great RPG games, and this projects attempts to keep the game alive with new user-made campaigns, robots, enemies, and an all new 3D environment.