OSI-Approved Open Source (94)
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- Real Time Strategy
- First Person Shooters
- Turn Based Strategy
- Multi-User Dungeons (MUD)
- Puzzle Games
- Board Games
- Side-Scrolling/Arcade Games
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- Console-based Games
- Flight simulator
- Game development framework
Basically a mafia game starting as a 2d RPG style and hopefully ending as a 3d masterpiece. Need Programmer for C++ and SDL as well as some 2d sprite artists. Also programmers for C# and XNA and hopefully programmers with experience with GBA Assembly.3 weekly downloads
An API and eclipse plugin to create text-based games (interactive fiction) with Java language.2 weekly downloads
Asteroid Outpost is a 2D tower strategy game written in C# using the XNA framework. I am starting with a vertical slice of the gameplay, so for now, you can only mine minerals from the asteroids, build solar power stations, upgrade your structures, and defend yourself from never-ending waves of enemy ships. Development moved to: https://bitbucket.org/jcpmcdonald/asteroid-outpost/1 weekly downloads
Solitaire game on gphone. Download: http://gsolitaire.cvs.sourceforge.net/*checkout*/gsolitaire/gsolitaire/bin/gsolitaire.apk (pls change back to .apk after download) Install: (make sure you install Android SDK first) $adb install gsolitaire.apk1 weekly downloads
Goal of this project is to create an application (game) which can handle as many as possible chess variants.1 weekly downloads
Open-source first-person RPG with procedurally generated elements1 weekly downloads
Open Tibia Ph3, best features!1 weekly downloads
Create Unique Sounds for Games and Business Applications1 weekly downloads
is a magic cube by java
Amazing Crisis Labyrinth is a free clone of the game Amazing Labyrinth, with some transformations. The project is written in java, and aims to be didactic.
The source code to the WIP mod Apocalypse Now. Requires a Source engine game.
Archangel is a suite of next-generation tools for the online game Utopia, with novel concepts bringing serious organization to serious kingdoms. Features a client-side program (C++/STL/Windows) and a server-side interface (PHP).
Remote connector + debugger for Arma 2 game
A strategy based game about modern warfare,first person shooter/stratagey with futuristic, Modern day and prehistoric weapons. You work and gain respect to become the leader of the colony, then the world.
This project finds and renders in SVG a solution to the Bedlam cube puzzle
Betrayed is a first person shooter with high textures and a good gameplay. All done by just 3 Teen-Developers! With our high textures 'Betrayed' makes it possible to enjoy the future gaming in Open-Source! Bringing the best shooter in the world!
btpys60bjack is a blackjack game. simple. developed in Python. for Nokia Series60 smartphones. gathers players via Bluetooth. players invite neighbours with an sms to download software. Open-source, free, friendly, intuitive. join me in developing?
A strategy game about a Lazy Cat and a Fat Rat!
Cobel Engine will be a good game engine allow user to create quality 2D scrolling game such as Castlevania , Metroids and if possible , adventure game like Sierra adventure games.
This project aims to provide a framework of MMO game servers. It contains a set of simple, clean and platform-independent interface to abstract low-level and platform-dependent implements. You will find more in this project...
Daiquiri is web application about cockails, it will be a community where the users can collaborate and suggest their own cocktails.
This is just a basic edit of the current DarkRP. Being used Publicly on Many servers. This will just be an Edit for servers to use. Will have many mods, SWep packs etc.
Java version of the Chinese puzzle mahjong
An attempt to create open source client and server software to my own specifications, heavily influenced by Neverwinter Nights and and several MMORPGs I've played. Intention is to allow creation of both MMO's and smaller group or even single player games, while I build my own game during development. While some code is already written I currently consider my project to be in planning, not even alpha yet. This will be updated once I have something I feel is worth showing. Current plans: Choice to use alternate systems for things such as player/monster combat, rather than 1 fixed style of game. Choice to use 2d or 3d art for objects/players/etc. Lua for server side scripting. PostgreSQL for server side database. Eventual multiple database support (mysql etc). sqlite for client side database functions (for data not sent to a server, as in an offline game).
A private server developed for the public to use for Fly for Fun (aka FlyFF)