This is the last know development of Yeti3D before the project was shelved. It was a nice engine in its time, and might have code in it still worth something to someone. Its a portable 3D game engine with fast software rendering.
MultiVice - is a fully customizable multiplayer modification for Grand
MultiVice - is a fully customizable multiplayer modification for Grand Theft Auto: Vice City™. You can write any gamemode what you want using LUA Scripting language implemented into modification.
A multi user dungeon based on diku/merc/rom source code.
A Game Created By FPS Creator
You Wake Up In a Prison. You See There is a File Floating. Go Through The Vent to Solve The Mystery !! ---------------------------------------------------------------------------- Credits :- A Game Created By FPS Creator v1.19 Levels Created by Me
"Abysmal Depths" is a simple C++-based text adventure game engine.
This is a game engine which uses certain story files to drive a text-based adventure game with numeric inputs from users, always taking only a maximum of three choices (which can be extended in future versions). There is no limit on the length of the story included. The only constraint is that you should propely index and link to all of the storyfiles in an arc.
Advanced Genesis3D is the engine used by the Tsudashi project. This is a rebuild of The Premiere Open Source 3D Real-Time Rendering Engine: Genesis3D. The aim is to fix bugs and to add new features.
A minhoca Molly mora numa floresta, onde vivia tranquilamente saia pela manhã para coleta frutas para a família e voltada no fim do dia, mas só que essas caminhadas à procura de alimento estão ficando longas e cansativa, pois a floresta está sofrendo com a seca e Molly precisa procurar outras rotas alternativas de frutas para comer. Então Molly terá que enfrenta bastantes desafios para coletar as frutas como: obstáculos, labirintos e em até certos pontos encontra pontos de dificuldade como a velocidade. Molly terá que ser bastante rápida para poder coletar frutas sem perder o foco e se chocar com algum objeto.
Right now we\'re in a stepping stone stage. We\'re ditching all the Quake 2 code, so we\'re drafting some new specs. For all those that are wondering when it\'s going to be done, just remeber the famous J. Carmack line. \"When it\'s done.\" -junkieboo
Pegais is a language to describe interactions between agents and avatars (users); a platform to implement multi-agents systems (MAS) with a physical world interaction (geolocalisation and GIS); Also an online identification and authentification service.
GhostEngine is a game engine coded in C++, available for Windows, Linux, and MacOS. It is currently in heavy development, only fully available for Windows and partially for Linux, but work is being done to allow portability.
Io is a project in development. It aims to be a backend for all kinds of online games, relieving game developers from the task of writing the technical infrastructure needed to support such games.
"Kenny" is an XBoard/WinBoard chess engine based on "Winglet"
Kenny is a Winboard/XBoard chess engine based on Winglet (http://www.sluijten.com/winglet/source/index.htm), an open source chess program. Winglet's full source code can be obtained from Winglet. Kenny is an advanced form of Winglet which plays better at some faster time levels like blitz chess or upto 20 minute games, but almost always loses against Winglet when the time controls are 40 minutes or more for each. These tests were run by setting up various tournamennts on the free Chess GUI Arena Version 3.0. Kenny uses modified values for evaluation of various parameters, thus introducing almost an entirely new engine, because the evaluation function is the heart of a chess engine.
This project is no longer in operation, it has been succeeded by the AGEMAME project at www.mameworld.net/agemame/
You can manage your team and you can play with other players. This game have 960 teams in 48 divisions. You can train your players, build your stadium and manage it, buy or sell players, build centre of youth, you have a staff, you can create cups
Pacube V1 - Original First Game by Twisted Fork
Java Mario-like game Pošťákův týden
Pošťákův týden je arkádová 3D hra ve stylu Maria, kterou tvořím v rámci svého maturitního projektu. Hlavním hrdinou je pošťák, který má za úkol sebrat a donést dopisy na poštu. V tom se mu snaží zabránit loupeživí požírači balíkoví a požírači dopisoví. Licence / License: Creative common BY-NC-SA 3.0
Project moved / abandonned.
RvF-bot is an mIRC script that enables you to play a "Wheel of Fortune" game on a chatbox on IRC. Languages available: - Dutch - Spanish. This project is discontinued, but it works.
A complete tactical, real time, space simulator. This project as 09/31/2011 will be DISCONTINUED at SourceForge. We will move this project somewere and if you happen to get here I'll keep an updated link to the project site as soon as I can.
SoraSky ermöglicht es selbst Spiele in Form einer Visual Novel/Dating Sim zu erstellen. Dazu wird lediglich eine Textdatei sowie bei Bedarf zu verwendende Bilder benötigt.
This is just basic Tic-Tac-Toe with some good graphics.
TempusPre is a free, persistent online strategy game. Choose your race and start building, developing and fight to extend your kingdom. (development on the open source branch has stopped, only the proprietary branch is developed further)
This is a Roller Coaster Tycoon port for the Sony PSP. It will be compatible with the PC Version. The port will use the same files as the PC version so you must own the game to use this port. ** Edit:** Sorry to everyone wanting this port... in another project i have hit a few hickups that until further notice come has killed this project. they are as follows; 1: due to the fact that the original game was written in assembly, it was running as fast as it could... i cant get code that optimized so it would be slower and 2: due to the psps having no memory management that makes things really tough for coders because you have to structure everything, that and with the way how things would have to work on the psp the 20mb of ram (for everything including the gpu)is really limiting. So until i figure out work arounds.... the project is Dead. sorry again. happy gaming!
Tmi-3 is an umbrella project that aspires to revive the LpCommunity through offering services such as IRC Chats; standardization; a mutual location for research, development, education, discussion, and certification; and a modern and powerful lpc mudlib.