GLUI is a GLUT-based C++ user interface library which provides controls such as buttons, checkboxes, radio buttons, and spinners to OpenGL applications. It is window-system independent, using GLUT or FreeGLUT.
MOVED: We have moved development to Google Code: http://code.google.com/p/jbox2d/
AllegroGL is a small library intended to allow Allegro applications to use OpenGL in Unix, Windows, Mac OS X and DOS.
2D game creation software
Classic Edition of Open Zelda, a 2D game creation software. This project has been superseded by the Modern Edition, but recently the Player had DirectX code replace with SDL 2 and changes are still welcome. http://youtube.com/watch?v=zHs4zRkcua8 [Linux] http://youtube.com/watch?v=lU2Xe5ewgwA [OS X]
IrrlichtPas provides Pascal bindings to the Irrlicht 3D engine to enable using Irrlicht with Delphi on Windows and FreePascal on Windows, Linux and Mac OS X.
Old-school 2D game engine
An old-school game engine, much like good old ID and Apogee games as Duke Nukem, Commander Keen and Biomenace, slightly inspired by Diana Gruber's "Action Arcade Adventure Set". Made with Allegro.pas and programmed in Pascal.
Kart racing game featuring characters from My Little Pony.
Ponykart is a kart racing game featuring characters and settings from the popular TV show My Little Pony: Friendship is Magic! Drive around Equestria in your physics-based vehicles as any of the main characters from the show!
Multi-Language Wrapper Collection for the Irrlicht Engine
2licht's aim is to provide a collection of wrappers for the popular Irrlicht Engine (http://irrlicht.sf.net/). It is still in development; the first wrappers to be released will be the C and Object Pascal interface; followed by a .NET library.
Simple and customizable RPG game.
Aeon is a totally cross-platform game development kit coded in and designed for C++. Aeon includes engines for 3D/2D graphics, audio, input, GUI, and much more, as well as several useful tools, all designed to make game creation easier and more practical.
A3DX is a 3D, turn-based, artillery game.
Artist is a portable 2D graphics library. Main features are: drawing primitives, bitmap blitting, alpha blending, zoom and rotation, text rendering and image file loading. It uses hardware acceleration and provides a simple and elegent API.
CalvaryGDK is a framework that provides Ruby programmers with easy-to-use tools for 3D game development.
CEVA is a powerful game engine library with a simple API.
Comanthos is designed to be a base for others to create their own RPGs.
Free futuristic open source action-roleplaying game for Linux and Windows.
Developer´s Delight is a completely free framework for creating games. It supports AngelScript, Livetexture of a webcam, Videotexture, Stereoscopic View with multicast network, AI, Game-Networking, Scene controlled by Webserver and many more
Cross platform 2D/3D game engine written in C++11 & OpenGL ES 2/3
Alpha: - Still in heavy development, but should be stable enough for use in small projects. - Features include OpenGL ES based scene graph system, sound (static and streaming), input handlers, scheduler, async job queues, and much more. - Supported platforms include iOS, Android, OSX, Linux, Windows, HTML5 (Emscripten).
The E-School RPG is a Mod for Half-Life Two: Episode Two. The player is an engineer trying to make it in the rigorous world that is the University of Virginia's School of Engineering and Applied Science (E-School).
A fork of Sauerbraten/Cube2 (sauerbraten.org) with several multiplayer modes, online map editing, dynamic mapmodel physics, enhanced particle effects, unique weapons and powerups, and more. This project is currently not under active development.
Easy2D is an object oriented game library that makes possible writing 2D tile-based games with speed and ease. It encapsulates common tasks found in these games, such as: tile maps, animated sprites, bitmap fonts, etc., and is written in C++ using SDL.
Fight Win Prevail is a vehicle-based multiplayer first person shooter.
Fusion is a game engine build around AngelScript and ClanLib. Multiplayer support, networked physics and scripting are primary design considerations.
A web-signature creater for guild-wars signatures. It reads regularly the offical guildwars ladder and updates the signatures with the actual rank/rating of a guild
A collection of tools and engine pipeline support for game projects: Goal is to make the construction of specialized game engines a fast and flexible process. Current target language/platform is Flash/haXe.