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Dyna3D is a free, Bomberman-like game featuring a 1st-person-perspective in a three-dimensional enviroment. It's playable against the computer or others over a network for maximum fun. It's written in C++ using the OpenGL and SDL libraries.
Eis is a classic-style Real Time Strategy game set in a sciencefiction enviroment. The current client is in 2d.
EDoom is a source port for Doom which will improve on the original gameplay. Unlike most ports, the focus is not to create a port for editing, but a port for playing. This includes external scripts, eye-candy, and cross-platform support.
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EGE game engine aims to be a simple, easy to use, yet powerful game engine. It also aims to run on multiple platforms and to accomplish this, EGE will use OpenGL and SDL as backends. EGE is heavily influenced by HGE(hge.relishgames.com).
Elite Zero is a simulation game in the broadest sense of the word. The aim is to simulate natural and economic processes while providing an enjoyable game. The idea comes from the "Elite" series by Ian Bell and David Braben.
This project is aimed to create clone of ancient Mechanik train simulation game.
EXCOM stands for EXtensible Combat Open Modeller, and is a game engine inspired by the old UFO and XCOM games of the 1990s. EXCOM aims to be flexible and democratic in its approach, and is a fork from UFO:AI supported on MS Windows, MacOS X, and Linux.
Open source MMORPG written in C/C++ based on the Crystal Space engine.
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Edda is a server for online role-playing games in brazilian portuguese. Written in C, it provides a virtual fantasy world for RPG playing. Edda is a fork of Athena project.
Engine desenvolvida em C e SDL para criação de jogos 2D. Seu objetivo é ser escrita de modo simples para fins de aprendizado. Hobbyst engine written in C and SDL for 2D game creation. Written in a simple way to ease it's learning.
Juego realizado en C con la ayuda de la biblioteca allegro, trata de un personaje que le ocurren unas historias en las cuales deberá enfrentarse a multiples enemigos para ganar poder y ataques especiales y resolver el juego.
The Elixir Engine is going to be a set of libraries useful for game programming under the Win32 platform. It covers from underground tasks like resource managing and console commands to higher tasks like graphics, sound and input.
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This was once an engine targeted at online games. It has been succeeded by another project with the same goal: http://io-project.org
Empire Land Game of world rule! A realtime, multiplayer, medieval, web-game with a moduler architecture. Capable of running on multiple servers.
This is an intend on writing an abstracted yet quick code that enables a programmer to work on IA to play Go (wei'chi), an ancient oriental board game. The first step is, however, just to build a program that can be used to play Go without any IA!
The En Garde! ajudicator is a program for GMs to handle PBEM En Garde! (or similar) Games. Data stoage is in XML and optional modules allow for customization of game mechanics. An e-mail processor and automatic turn report generation is provided.
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Simple dungeon runner game
This project has been abandonned. The code released is still covered by the lisences they were released under. If you find any of this code useful, please contact (veratien AT vinari DOT co DOT uk) and let me know. Thanks. :)
This project is now being developed under a different name, EverClear.
Game with everthing!
The Expanses of Naryan will be a fully fledged 3D Role playing game, and, possibly, a MMORPG. It uses Irrlicht and the great modeler Blender.
This mod is for Tremulous, the open-source first person shooter. It is to be used in the Extreme Granger Games of the clan Comrades of Might.
This is a Formula 1 Simulator.