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Actionscrip 3.0 physics engine. Based on the cyclone engine from Ian Millington who wrote the book "Game Physics Engine Development". Plans are to support 2d and 3d( using f.e. Away3d to display bodies ).
AFX is an X11-based, extensible, graphical, and highly configurable frontend primarily for use on tv-connected systems. The original design goal is a joystick-controlled frontend for an entertainment (games, emulators, audio, and video) box.
AGATE (Adventure Game Authoring & Testing Environment) is an interactive fiction IDE. It is intended to do away with the traditional interactive fiction development cycle of code-compile-test by allowing you to develop the game as it runs.
ThousandEyes extends visibility across corporate networks as well as the public Internet, helping to solve issues from the branch through MPLS links and SIP trunks to service provider networks. Simulate pre-deployment capacity, monitor detailed performance metrics and see how QoS settings impact call quality.Sponsored Listing
Distributed AI game server. This software let the user run a server that monitor and control games between AI. The AI and referee can be run by clients on other computers. A web interface will be included for game monitoring.
This is a framework to develop Contexts and Agents and a Container to run them. The Container lets each Agent interact with the Context and other Agents. The agents are deployed in jar files and each one runs in an exclusive sandbox.
AIDesign is an open source AI framework for XNA games.
The AIM Battle Engine project aims to develop a RPG-like battle system using perl and net::AIM. We intend to offer a mindless time waster for home, school, or work using the AOL Instant Messenger client. Enjoy :-)
AIMud is a mud server coded in C with easy customization via plugins. Computer controled creatures in this MUD will be close to realistic. Some ideas are to have them group together and with players, move between areas, gain experience, and level up.
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A collection of free, linux, and open source software developed by AJHunter. Not necessarily usefull stuff, but who cares? It's fun to program stuff!
AKIRA aims to create a C++ development framework to build cognitive architectures and complex artificial intelligent agents.Features:KQML,Fuzzy Logic,Neural Net,Fuzzy Cognitive Maps and DIPRA (a distributed BDI - Belief Desire Intention goals model)2 weekly downloads
Massive multiplayer online arcade game framwork and assets.
Anarchy Online Emulator, Heavily based on GlaphanKing's DragonFlyff source.
Java Clone of Age of Empires
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This project is for creating a character generator for Adventure Quest. Adventure Quest is a role playing game system which is freely available for download from http://www.aquest.com
2D top-down shooter. I am just learning to tinker with C# and XNA. Anyone who wants to hop on and help with anything including graphics is more than welcome.
Ar Ping Pong is an table-tennis game that uses augmented reality.
ARENA-py is an RPG engine imitating the Final Fantasy XII Gambit system.
ARG is intended to become a futuristic racing game, something like that.
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Written in C++ with an OO design, designed to provide great flexibility for the designer to create advanced and living worlds. With an online building system. The goal for the client is to be a fast, stable and feature rich system. All this for your game
An isometric tile-based-game-engine. The engine is intended for pixel-graphics but with a few adjustments might work with vector-graphics. It comes with an Flex-AIR desktop application for editing tile-maps in xml-format.
ASCEND is a collection of libraries to build P2P-based 3D networked virtual environments such as Massively Multiplayer Online Games (MMOGs). It supports real-time 3D streaming, consistency control, and persistent storage in a distributed P2P environment.1 weekly downloads
A IDE for creating ASCII games.
ASCII Fantasy is a RPG game project. The game is written in C++ and will support Linux and Windows OS platforms. The idea of the project is to create a RPG game that uses ASCII art to show the creatures and places you will encounter during your journey.
An implementation of a Role-Playing game based on Jarulf's Guide 1.62
Multi-Player & Single-Player WWII Tank Simulation. 3 players in each tank: driver/gunner/commander. Battle for Europe, Russian campaign, Desert battles.