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- Real Time Strategy
- First Person Shooters
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- Multi-User Dungeons (MUD)
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- Status: 2 - Pre-Alpha ×
A little framework for building 2d games in java1 weekly downloads
A 3-D Tic-Tac-Toe game using OpenGL to allow the board to be rotated and viewed from different angles. 3-D Tic Tac Toe is played on 4 4x4 boards (64 total squares) and the game is won when a player gets 4 pieces in a row.3 weekly downloads
3-DPhysicsSim is an interactive 3-D physics simulator.
383 3D is a .net rendering engine based on managed direct x. Its very simple to use but still very early in development - Planned Open Source Alpha Release is August 8th But most likely sooner
The 3D circuit board simulator is a project based on 3D engine to make simple circuit boards. This simulator should give everyone insight in how circuit boards works, even for children.
Driver support for 3D Controller Hardware. We hope to support SDL Input, DirectInput, and other major controller API's including game consoles and embedded systems.1 weekly downloads
3D Pong - a fast, fun and modern version of everybodies favorite 2D game -- in 3D! Play with your friends over the internet on the other side of the world!
This is a game written in C++, based on the popular slime series. This is slime volley ball, except with a third dimension. Unfortunately, until this project goes beta, only two people are allowed to contribute to the code.
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The aim of this learning project is to develop a 3D terrain editor and especially a garden one with a real time viewer. The challenge is to succeed to make the 3D engine and the GUI during 1 working month.
Coronasphere is an open-source multiplayer 3D space combat simulation game with strategic elements, running both under Win32 and Linux. Major 3D features include hardware-accelerated multitexturing, particle effects, bump maps and t&l.
This project is a simulation model of the road traffic. The project is developed by students on FRI, University of Zilina, for educational purpose.
It is just a simple Torpedo like game, that utilize some nice features
Multi-User Character Kingdom (MUCK) engine and client providing a first person view point 3D-world which can be created by users, and which uses a system to provide quick gameplay by slowly downloading Objects/Textures over time once in the world.
You’ve likely added a tool to fix one problem and then a different tool to fix another problem. Pretty soon you have multiple instances of the same tool, different tools with overlapping functionality, no ability to collaborate across teams—all resulting in unknown bottlenecks and complicated or no reporting. As a DevOps leader, it’s up to you to balance the autonomy and flexibility of a DevOps approach. But how?Advertisement
A four connect game, programmed with JAVA.
Juego ecuatoriano de cuarenta
We try to build a truck simulation using the Irrlicht graphics engine and ODE, the open dynamics engine.
A "connect-four" in 4 dimensions.
The Ability Driven Strategy Game Libary is a project which aims to provide a flexible datastructure that can be used to represent a variety of environments and objects.
Complete 7 Days to Die server solution.
80% is a .NET based engine using OpenTK. The version presented here generates a random island-landscape upon startup, and supports frustum culling & quadtrees.
9Ball: Soccer in space using openGL.<br><br>Attempt to score on the other team by shooting or ramming the ball into the goal.<br>Currently is design stage.
Daemon kingdoms is a vast, multi user game where you play as your own daemon. Train up your daemon with others and take a portal to earth where you can unleash your wrath against the humans for rewards. Rise up the ranks to become a god of all daemons!
A 3D game use Ogre for Graphics Engine,MITA for Audio Engine and OIS. Ogre and OIS we already know is very famous.MITA is a Audio Engine can be used to game and all kinds of audio process.It's high efficient,high quality and very flexible.2 weekly downloads
A 3D Space Shooter. Based on the game "Star Fox".
A C++ Game Engine. It will support OpenGL and Linux with later conversion to a Mac environment. The engine will hopefully have TCP/IP support with a dedicated server or a server/client combo.