Moteur de jeux de rôles descripifs (RP) en PHP
Le but de ce projet et de créer un moteur de jeu de rôles PHP permettant de créer et faire vivre facillement un monde personnalisable ou les joueurs évolurai avec des actions automatisés et/ou contrôlé par les maitres de jeux. Un moteur aujourd'hui au point mort existe : Talesta (peu servir de source d'inspiration http://www.talesta.free.fr/) le jeu providenz tourne sur ce moteur (http://www.providenz.com) quelques jeux ont des systèmes ou idées interressantes : Odyssee (http://www.jdr-odyssee.net) et Edenya (http://www.edenya.net) (PS : les idées et la qualité ne s'arrêtant pas aux frontières nous somme ouvert aux traducteurs qui permttrait d'élargir nos compétences et créer un moteur plus internationnal) Forum du background et du projet initial présent à l'adresse suivante : http://lainmanwe.forumactif.com (il a été repris depuis peu et je le consulterai régulièrement)
The first project of the applied informatics subject at the mgf
Mathgam is simple mathematical game aimed for children from 4 to 12 years and anybody who wonts to improve his basic math skills. It supports double player on single computer. Made for .NET/Mono. Have a fun!
Open Source remake of Voltorb Flip, a minigame in Pokemon HeartGold/SoulSilver.
program to manage installation of Minecraft Mods for client and server
When completed it should allow simultaneous launch of one instance of client & one instance of server with selected mods installed & runtime configurations. It should be able to capture output streams so that informative text regarding java exceptions can be forwarded to the appropriate modders. ---Have not yet decided whether to perform the above via text-file capture or console buffer. UI will be implemented with wxwidgets, to enable full functionality on all supported platforms.
Flash IRC client is a feature rich open source web-chat client. It's built in flash - no hassle in installation, cross platform, and secure. It is a convenient and affordable solution for adding state of the art chatroom(s) to any website.
Re-Vamp the current netrek source to use OpenGL rendering
A chess database management system for Linux, Windows and MacOs X.
NiL is a modular multi-purpose gaming engine including a multiplayer worm game a little like quake, except it's 2d and a little like worms except it's realtime.
An API and eclipse plugin to create text-based games (interactive fiction) with Java language.
POTC is an open client/server system comparable to the online game "Graal"
This project will be a Java Application for the Parallax Microntrollers, It will eventualy implement Code Snippets, and javadocs when completed. If you are experianced and interested in Java, please help this project.
High level OpenGL framework and game engine for REALbasic. Goal is to create an API with REALbasic's easy of use while maintaining OpenGL's versatility; along with a general use game engine.
RPGCalc is a calculation engine designed to allow user/developers to model RPG systems and create tools like GM assistants and character generator. Using Scheme for math and XML+Xpath for data and structure any system can be modeled.
Regimental Command is a generic armored combat system being developed with the Simple DirectMedia Layer (SDL). The goal is to create a cross-platform system that can be used to develop a variety of turn-based and real-time wargames.
The main goal is build a remake of Return To Castle Wolfenstein game for the Dreamcast video console, but it will be multiplatform and totally free.
An implementation of the popular "robo rally" board game in Java
A program about the Rubik's cube written in C++/Qt. Main features include: handling cubes with different sizes, managing and transforming rotations in a user friendly way, different views (including 3D view through opengl)
SAGE stands for Simple Asynchronous Game Engine and is an attempt to implement a multithreaded game engine in C#. For rendering/physics/sound/etc it uses(/will use) open source libraries (like OGRE, ODE, etc) through plugins.
Group of young game developers. Making a usefull Game Engine using the Simple DirectMedia Layer (SDL).
The Classic Snake & Ladder Board Game in Python.
A space game in the Hoshikaze 2250 universe, built on the NAEV engine
Stars of Call will ultimately be a mix of Elite-like, Rogue-like and RTS, set in the Hoshikaze 2250 Sci-Fi universe, developed by the eponymous French Association. Hoshikaze 2250 is a very large universe, set in the year 2250, Human Occidental Calendar. With 9 sentient species sharing more than 3000 stellar systems linked by natural hyperjump tunnels and settled on nearly 200 planets, it allows to develop many things around it : short stories books, novels, comics, paperback RPGs, videogames, boardgames, etc... An association was created in 2007 to sustain the Project as a whole, with both open-source and commercial developments around a Community of Creation. Our motto : "Amateurs in spirit, professionals in methods". For now (26/04/2014) the following things have been committed to SourceForge : - An older Stellar System editor from 2004, - A set of Game Design Documents, - A prototype being developed as a Total Conversion of NAEV (http://blog.naev.org/)
Strategia is a heroic-fantasy role playing game developped in Java. It is in 2D and the subtlety is that the player must create a class to make his character moving or attack.