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This program is designed to build vehicles for the Dream Pod 9 game, Heavy Gear. It will assist GMs to quickly build Heavy Gears and vehicles, and thus be able to quickly cross-compare several designs.
A 2D Game Framework based in SDL library.
a real time strategy game
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A 3D Port of Stratagus. It will use the irrlicht engine to demostrate the power of it.
- Cuatro en Raya multiplataforma, escrito en C, C++ y GTK <==> Multiplatform Four in a Row, written in C, C++ and GTK
Primary goal is to develop 4k-demos, that is, demos that somehow fit into four kilobytes. From time to time, 4k-contests will be initiated to push the project contributors' motivation.
This is an Single or Multi player First or Third Person Shooter game borrowing concepts from other popular games, such as Portal and Halo, in a futuristic setting. This will use OGRE as the 3D engine, and NewtonGD for physics. It will also use a custom n
A 6809 Emulator written in C# (C-Sharp)
ThousandEyes extends visibility across corporate networks as well as the public Internet, helping to solve issues from the branch through MPLS links and SIP trunks to service provider networks. Simulate pre-deployment capacity, monitor detailed performance metrics and see how QoS settings impact call quality.Sponsored Listing
A logical/strategical game, inspired by CHAOS, a game for SPECTRUM.
This project's aim's to create a server-client system to play card games online, just like many other games (e.g. Civilization, Settlers of Catan, chess...). The proposal is to write the base system and attach to it a number of loadable modules that d
A game that should be something between freeciv and simcity. It will have the best of both. The main point of the game is to balance the budget, and then to win wars.
AFX is an X11-based, extensible, graphical, and highly configurable frontend primarily for use on tv-connected systems. The original design goal is a joystick-controlled frontend for an entertainment (games, emulators, audio, and video) box.
This project's goal is to "package" AI features altogether. These features can embrace pathfinding, behaviour, fuzzy logic, state machines, and the like.
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A sudoku solver that uses AI techniques
Written in C++ with an OO design, designed to provide utmost flexibility for the designer to create complex worlds. Fully functional builder port, online interpreted specials code, flexible levels/quest/profession track system.1 weekly downloads
AIMud is a mud server coded in C with easy customization via plugins. Computer controled creatures in this MUD will be close to realistic. Some ideas are to have them group together and with players, move between areas, gain experience, and level up.
Tool for Game Masters/Directors of "conventional" (i.e. pen and paper) RPGs to direct on-line games.
ARG is intended to become a futuristic racing game, something like that.
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A set of XML specifcations for game-related metadata, an API, and a collection of associated tools for managing data. This is to serve as a reusable infrastructure for creating game frontends able to deal with large numbers of games (such as MAME).
Simple Games for simple textenviroments Tetris, Mastermind, 4in a row ... and many more
ASI alias ASCII Screensaver Interpreter is an interpreter for creating nice Screensavers using the aalib.
ASS is a project to implement an ELITE-style game with multiplayer capabilities, realistic and physically correct movement in space, trading, lots of ships, planets, guilds, fighting, exploring, aliens, evolving technology... Everything...
This project is for learning to write games while doing a couple of then and an engine core.
An abandoned MUD server based on SocketMUD. Has custom OLC and some other features. It's rather 'barebones' at the moment. It's currently being rewritten.
Top down network game. Not currently being actively developed as I have other projects to work on at the moment. There will, however, be a time when I resume development.